| | Building, Shipping and Debugging a C++ WebAssembly App (willusher.io) |
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2 points by Twinklebear 5 months ago | past
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| | From 0 to glTF with WebGPU: Basic Materials and Textures (willusher.io) |
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52 points by Twinklebear 7 months ago | past | 12 comments
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| | GPU compute in the browser at the speed of native: WebGPU marching cubes (willusher.io) |
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168 points by Twinklebear 7 months ago | past | 53 comments
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| | From 0 to glTF with WebGPU: Rendering the Full glTF Scene (willusher.io) |
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3 points by Twinklebear on June 24, 2023 | past
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| | From 0 to glTF with WebGPU: Rendering the first glTF mesh (willusher.io) |
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76 points by Twinklebear on May 16, 2023 | past | 7 comments
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| | From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release (willusher.io) |
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1 point by Twinklebear on May 10, 2023 | past
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| | A Dive into Ray Tracing Performance on the Apple M1 (willusher.io) |
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1 point by zdw on May 31, 2021 | past
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| | A Dive into Ray Tracing Performance on the Apple M1 (willusher.io) |
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1 point by tempodox on May 31, 2021 | past
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| | A Dive into Ray Tracing Performance on the Apple M1 (willusher.io) |
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105 points by tempodox on May 31, 2021 | past | 55 comments
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| | The Vis 2020 Streaming Infrastructure (willusher.io) |
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1 point by Twinklebear on Dec 22, 2020 | past
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| | Dive into Ray Tracing Performance on the Apple M1 (willusher.io) |
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3 points by adamnemecek on Dec 22, 2020 | past | 1 comment
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| | A Dive into Ray Tracing Performance on the Apple M1 (willusher.io) |
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6 points by phenylene on Dec 22, 2020 | past
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| | A Dive into Ray Tracing Performance on the Apple M1 (willusher.io) |
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4 points by Twinklebear on Dec 21, 2020 | past
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| | From 0 to GlTF with WebGPU: The First Triangle (willusher.io) |
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2 points by Twinklebear on June 15, 2020 | past | 5 comments
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| | The RTX Shader Binding Table Three Ways (willusher.io) |
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1 point by Twinklebear on Nov 20, 2019 | past
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| | Show HN: An Interactive Rust/WebASM/WebGL Marching Cubes Implementation (willusher.io) |
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2 points by Twinklebear on Sept 14, 2019 | past
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| | Volume Rendering with WebGL (willusher.io) |
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95 points by ArtWomb on Jan 21, 2019 | past | 8 comments
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| | A Virtual Reality Visualization Tool for Neuron Tracing (willusher.io) |
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5 points by T-A on Dec 24, 2018 | past
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| | Show HN: A WebGL EWA Surface Splatting Renderer (willusher.io) |
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7 points by Twinklebear on Dec 15, 2018 | past
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| | Teapot Rendering – Animated Short Made WithRust Blender Plugin (willusher.io) |
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2 points by wyldfire on Dec 14, 2016 | past
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| | Distributed Rendering with Rust and Mio (willusher.io) |
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3 points by wyldfire on Dec 14, 2016 | past
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| | Distributed Rendering with Rust and Mio (willusher.io) |
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4 points by Twinklebear on Jan 2, 2016 | past
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| | Rendering an Animation in Rust (willusher.io) |
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1 point by Twinklebear on Dec 16, 2015 | past
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| | Porting a Ray Tracer to Rust, Part 3: Path Tracing the Rust Logo (willusher.io) |
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1 point by Twinklebear on May 16, 2015 | past
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| | Porting a Ray Tracer to Rust Part 2: Shading and Parallelism (willusher.io) |
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2 points by adamnemecek on Jan 31, 2015 | past
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| | Porting a Ray Tracer to Rust, Part 1 (willusher.io) |
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73 points by adamnemecek on Dec 31, 2014 | past | 39 comments
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