| | I designed my own fast game streaming video codec – PyroWave (themaister.net) |
| 432 points by Bogdanp 48 days ago | past | 134 comments |
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| | Graphics programming like it's 2000 – An esoteric introduction to PS2 graphics (themaister.net) |
| 2 points by davikr 80 days ago | past |
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| | Conquering FidelityFX FSR4 (themaister.net) |
| 2 points by ibobev 4 months ago | past |
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| | Conquering FidelityFX FSR4 – Enabling the Pretty Pixels on Linux (themaister.net) |
| 1 point by shantara 4 months ago | past |
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| | Graphics Programming like it's 2000: An introduction to Playstation 2 graphics (themaister.net) |
| 5 points by klaussilveira 5 months ago | past |
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| | Playstation 2 GS emulation – the final frontier of Vulkan compute emulation (themaister.net) |
| 222 points by cton on Sept 1, 2024 | past | 65 comments |
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| | Real-time video streaming experiments with forward error correction (themaister.net) |
| 1 point by pantalaimon on Feb 13, 2024 | past |
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| | Modernizing Granite's Mesh Rendering (themaister.net) |
| 1 point by PaulHoule on Jan 25, 2024 | past |
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| | Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu (themaister.net) |
| 33 points by PaulHoule on Aug 23, 2023 | past | 4 comments |
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| | Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu (themaister.net) |
| 4 points by jwcooper on Aug 21, 2023 | past |
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| | Vulkan video shenanigans with RADV and FFmpeg (themaister.net) |
| 11 points by mariuz on Jan 7, 2023 | past |
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| | Vulkan video shenanigans – FFmpeg and RADV integration experiments (themaister.net) |
| 68 points by pantalaimon on Jan 6, 2023 | past | 15 comments |
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| | My personal hell of translating DXIL to SPIR-V – finale (themaister.net) |
| 3 points by mariuz on Aug 21, 2022 | past |
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| | My personal hell of translating DXIL to SPIR-V – part 3 (themaister.net) |
| 36 points by pantalaimon on Nov 7, 2021 | past | 7 comments |
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| | Compressed GPU texture formats 3/3 (themaister.net) |
| 1 point by alex_hirner on Aug 29, 2021 | past |
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| | Compressed GPU Texture Formats (themaister.net) |
| 2 points by alex_hirner on Aug 22, 2020 | past |
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| | Compressed GPU texture formats – a review and compute shader decoders – part 1 (themaister.net) |
| 2 points by Impossible on Aug 13, 2020 | past |
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| | The State of Window System Integration (WSI) in Vulkan for Retro Emulators (themaister.net) |
| 3 points by ingve on Sept 9, 2018 | past |
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| | Pseudo-bandlimited pixel art filtering in 3D: A mathematical derivation (themaister.net) |
| 163 points by ingve on Aug 26, 2018 | past | 15 comments |
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