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How to Make a Game That Punches Above Its Weight (theastronauts.com)
2 points by ibobev 4 months ago | past
What is takes to make a reload animation in Witchfire (theastronauts.com)
2 points by mmanfrin on April 23, 2020 | past
SOMA and the Lost Layer of Narrative Design (theastronauts.com)
1 point by mutor on Aug 10, 2016 | past
[dupe] The Visual Revolution of the Vanishing of Ethan Carter (theastronauts.com)
71 points by SuperChihuahua on Jan 3, 2015 | past | 11 comments
Visual Revolution Of The Vanishing Of Ethan Carter (theastronauts.com)
1 point by fridek on Nov 30, 2014 | past
Visual Revolution of the Vanishing of Ethan Carter (theastronauts.com)
55 points by bni on Sept 30, 2014 | past | 13 comments
The weirdest design trick I know (theastronauts.com)
29 points by Ideka on June 3, 2014 | past | 5 comments
Visual revolution of The Vanishing of Ethan Carter (theastronauts.com)
22 points by Ideka on May 18, 2014 | past | 1 comment
Visual Revolution of The Vanishing of Ethan Carter (theastronauts.com)
2 points by pera on March 27, 2014 | past | 1 comment
The Secret of Immersive Game Worlds (theastronauts.com)
1 point by danso on March 16, 2014 | past
You Have an Idea for a Game - And Here's Why Nobody Cares (theastronauts.com)
2 points by sunnybunny on May 13, 2013 | past | 1 comment

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