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| | How to Make a Game That Punches Above Its Weight (theastronauts.com) | | 2 points by ibobev 4 months ago | past | |
| | What is takes to make a reload animation in Witchfire (theastronauts.com) | | 2 points by mmanfrin on April 23, 2020 | past | |
| | SOMA and the Lost Layer of Narrative Design (theastronauts.com) | | 1 point by mutor on Aug 10, 2016 | past | |
| | [dupe] The Visual Revolution of the Vanishing of Ethan Carter (theastronauts.com) | | 71 points by SuperChihuahua on Jan 3, 2015 | past | 11 comments | |
| | Visual Revolution Of The Vanishing Of Ethan Carter (theastronauts.com) | | 1 point by fridek on Nov 30, 2014 | past | |
| | Visual Revolution of the Vanishing of Ethan Carter (theastronauts.com) | | 55 points by bni on Sept 30, 2014 | past | 13 comments | |
| | The weirdest design trick I know (theastronauts.com) | | 29 points by Ideka on June 3, 2014 | past | 5 comments | |
| | Visual revolution of The Vanishing of Ethan Carter (theastronauts.com) | | 22 points by Ideka on May 18, 2014 | past | 1 comment | |
| | Visual Revolution of The Vanishing of Ethan Carter (theastronauts.com) | | 2 points by pera on March 27, 2014 | past | 1 comment | |
| | The Secret of Immersive Game Worlds (theastronauts.com) | | 1 point by danso on March 16, 2014 | past | |
| | You Have an Idea for a Game - And Here's Why Nobody Cares (theastronauts.com) | | 2 points by sunnybunny on May 13, 2013 | past | 1 comment | |
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