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Pikuma: Verlet Integration and Cloth Physics Simulation (pikuma.com)
1 point by doppp 22 days ago | past
How Playstation Graphics and Visual Artefacts Work (pikuma.com)
2 points by ibobev 31 days ago | past
Fundamental Math for Game Developers (pikuma.com)
3 points by davikr 3 months ago | past
How Playstation graphics and visual artefacts work (pikuma.com)
2 points by PaulHoule 3 months ago | past | 1 comment
Playstation Graphics and Visual Artefacts (pikuma.com)
1 point by atan2 4 months ago | past
How Playstation Graphics and Visual Artefacts Work (pikuma.com)
3 points by signa11 4 months ago | past
Verlet Integration and Cloth Physics (pikuma.com)
1 point by atan2 4 months ago | past
How Playstation Graphics and Visual Artefacts Work (pikuma.com)
2 points by atan2 4 months ago | past
The Impact of Jungle Music in 90s Video Game Development (pikuma.com)
700 points by atan2 5 months ago | past | 320 comments
Compilers, Interpreters and Formal Languages (pikuma.com)
5 points by ibobev 5 months ago | past | 1 comment
How Playstation Graphics and Visual Artefacts Work (pikuma.com)
6 points by rom1v 8 months ago | past
Isometric Projection in Game Development (pikuma.com)
370 points by ibobev 8 months ago | past | 93 comments
How Playstation Graphics and Visual Artefacts Work (pikuma.com)
3 points by ibobev 8 months ago | past | 1 comment
Jungle Music Impact in 90s Video Games (pikuma.com)
3 points by atan2 8 months ago | past
The Impact of Jungle Music in 90s Video Game Development (pikuma.com)
3 points by ibobev 8 months ago | past
Exploring How Cache Memory Works (pikuma.com)
129 points by _xivi 9 months ago | past | 33 comments
Exploring How Cache Memory Works (pikuma.com)
2 points by zdw 9 months ago | past
Understanding How Cache Memory Works (pikuma.com)
5 points by ibobev 10 months ago | past | 1 comment
Fundamental Math for Game Developers (pikuma.com)
2 points by ibobev 11 months ago | past
PS1 Programming Course with MIPS Assembly and C (pikuma.com)
218 points by ibobev on April 9, 2024 | past | 93 comments
Pikuma's Blog (pikuma.com)
2 points by ibobev on March 29, 2024 | past
NES Programming and 6502 Assembly (pikuma.com)
1 point by atan2 on Jan 12, 2024 | past
NES Programming with 6502 Assembly (pikuma.com)
1 point by atan2 on Nov 8, 2023 | past
Should I Write a Game Engine or Use an Existing One? (pikuma.com)
4 points by ibobev on Sept 17, 2023 | past | 2 comments
The Evolution of Vi and Vim (pikuma.com)
142 points by ibobev on Sept 15, 2023 | past | 48 comments
Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com)
2 points by mariuz on Sept 14, 2023 | past
Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com)
3 points by ibobev on Sept 13, 2023 | past
Humble Origins of the Vim Text Editor (pikuma.com)
2 points by atan2 on Aug 16, 2023 | past
Oversimplified History of Retro Game Consoles for Programmers (pikuma.com)
69 points by atan2 on Aug 13, 2023 | past | 6 comments
Should I Write a Game Engine or Use an Existing One? (pikuma.com)
3 points by ibobev on June 3, 2023 | past

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