| | Tinybvh – Manual – Basic Use (ompf2.com) |
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2 points by ibobev 79 days ago | past
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| | How to Build a BVH (ompf2.com) |
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1 point by ibobev 5 months ago | past
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| | Ray Tracing with Voxels in C++ Series (ompf2.com) |
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3 points by ibobev 11 months ago | past
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| | How to Build a BVH (ompf2.com) |
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1 point by ibobev 11 months ago | past
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| | Optimizing Trilinear Interpolation (ompf2.com) |
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2 points by rossant on Jan 24, 2024 | past
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| | Wavefront Path Tracing (ompf2.com) |
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2 points by segfaultbuserr on June 7, 2023 | past
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| | GPU ray tracing tutorial – 10 articles (ompf2.com) |
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257 points by henkie_bk5 on June 15, 2022 | past | 49 comments
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| | How to build a BVH – part 5: TLAS and BLAS (ompf2.com) |
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2 points by henkie_b on May 7, 2022 | past | 1 comment
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| | How to Build a BVH (Bounding Volume Hierarchy) on the CPU (ompf2.com) |
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59 points by henkie_b on April 22, 2022 | past | 11 comments
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| | Part 2 of the SSE/AVX SIMD tutorial now online (ompf2.com) |
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2 points by jbikker on May 18, 2020 | past
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| | OPT#3: Writing SIMD code in C/C++, blog post (ompf2.com) |
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1 point by jbikker on May 12, 2020 | past
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| | Of finite geometric sums and fp32 bit magic (ompf2.com) |
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2 points by jbikker on April 10, 2020 | past
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| | Optimizing CUDA path tracing code (ompf2.com) |
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5 points by jbikker on April 7, 2020 | past
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| | Updated RTX path tracing benchmark (ompf2.com) |
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3 points by jbikker on March 31, 2020 | past
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| | Low level code optimization tutorial (ompf2.com) |
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1 point by jbikker on March 24, 2020 | past
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| | RTX Path Tracing Benchmark (ompf2.com) |
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1 point by jbikker on Feb 26, 2020 | past
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| | Probability Theory for Physically Based Rendering (ompf2.com) |
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134 points by mariuz on Dec 13, 2019 | past | 11 comments
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| | Glitch Pictures (ompf2.com) |
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2 points by phkahler on March 11, 2017 | past
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| | Is GPU computing dead already? (ompf2.com) |
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1 point by dsego on Aug 29, 2013 | past
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