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4D Toys Update 8: Rotating the 3D Slice, 2D Faces Projections, Marble Scenes (marctenbosch.com)
126 points by simonpure on June 25, 2023 | past | 34 comments
4D Toys Update 8: Rotating the 3D Slice, 2D Faces Projections, Marble Scenes (marctenbosch.com)
1 point by robin_reala on March 13, 2023 | past
Epicycles – minimalist planet orbit visualization (marctenbosch.com)
3 points by noctis on Jan 30, 2023 | past
4D Toys: Klein Bottles (marctenbosch.com)
86 points by xfennec on Dec 17, 2021 | past | 13 comments
4D Toys Version 1.7: Klein Bottles (marctenbosch.com)
2 points by doppp on Dec 15, 2021 | past
Klein Bottles – 4D Toys Version 1.7 (marctenbosch.com)
13 points by beefman on Dec 14, 2021 | past | 1 comment
Let's remove Quaternions from every 3D Engine (2018) (marctenbosch.com)
145 points by hrldcpr on Dec 10, 2021 | past | 38 comments
Miegakure Update September 2021 (marctenbosch.com)
80 points by doppp on Sept 8, 2021 | past | 21 comments
Let’s remove Quaternions from every 3D Engine (Introduction to Rotors) (2019) (marctenbosch.com)
4 points by xingyzt on June 15, 2021 | past
Let's remove Quaternions from every 3D Engine (marctenbosch.com)
8 points by TeeMassive on June 2, 2021 | past
Miegakure Update November 2020: art direction in 4D (marctenbosch.com)
2 points by tobr on Nov 12, 2020 | past | 3 comments
Miegakure Update November 2020: art direction in 4D (marctenbosch.com)
2 points by salutonmundo on Nov 12, 2020 | past
4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020 (marctenbosch.com)
429 points by doppp on May 8, 2020 | past | 97 comments
Interactive Article/Video: Let’s Remove Quaternions from Every 3D Engine (marctenbosch.com)
1 point by doppp on Feb 3, 2020 | past
Let's remove quaternions from every 3D engine (2018) (marctenbosch.com)
627 points by lelf on Jan 31, 2020 | past | 326 comments
Miegakure Update End of 2019 (marctenbosch.com)
2 points by EvgeniyZh on Jan 30, 2020 | past
Miegakure Update End of 2019 (marctenbosch.com)
1 point by doppp on Jan 24, 2020 | past | 1 comment
Let's remove Quaternions from every 3D Engine (marctenbosch.com)
452 points by Glench on Nov 2, 2018 | past | 175 comments
4D Toys: a box of four-dimensional toys (marctenbosch.com)
575 points by hcs on June 2, 2017 | past | 138 comments
The World of Miegakure (marctenbosch.com)
42 points by MrZeus on April 27, 2017 | past | 2 comments
Progress Report for the 4D Game “Miegakure” (Hide and Reveal) (marctenbosch.com)
1 point by MrZeus on March 20, 2017 | past | 1 comment
Talk: Exploring and Presenting a Game's Consequence-Space (marctenbosch.com)
2 points by wolfgke on Jan 10, 2016 | past
Miegakure is coming to Steam (marctenbosch.com)
1 point by numo16 on April 21, 2015 | past
Understanding Miegakure, and the 4D as Parallel Universes (marctenbosch.com)
6 points by numo16 on Feb 25, 2015 | past
Miegakure on PS4. New Screenshot. Interviews. Collision Detection (marctenbosch.com)
1 point by numo16 on Dec 4, 2014 | past
How to walk through walls using the 4th dimension [video] (marctenbosch.com)
218 points by numo16 on Aug 27, 2014 | past | 95 comments
Miegakure - A 4D puzzle-platforming game (marctenbosch.com)
1 point by arethuza on Sept 2, 2013 | past
4D Rotations and the 4D equivalent of Quaternions « Marc ten Bosch (marctenbosch.com)
2 points by DanielRibeiro on May 1, 2012 | past
Miagakure: A puzzle-platformer in four dimensions (marctenbosch.com)
1 point by benpbenp on April 3, 2010 | past | 1 comment

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