| | Design and Punish: A Review of Prison Architect (killscreendaily.com) |
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35 points by prismatic on Oct 19, 2015 | past | 16 comments
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| | Original Sim City guide “a textbook on urban development” (killscreendaily.com) |
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2 points by jacobsimon on Sept 13, 2015 | past | 1 comment
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| | The Weird Abandoned Spaces of Virtual Worlds (killscreendaily.com) |
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82 points by pepys on Aug 19, 2015 | past | 40 comments
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| | The new BattleBots is harder, better, faster, and finally all grown up (killscreendaily.com) |
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4 points by chromaton on June 25, 2015 | past
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| | No Man’s Sky and the technology that created 18 quintillion planets (killscreendaily.com) |
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1 point by fraqed on May 30, 2015 | past
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| | Bloodborne and the History of Horror (killscreendaily.com) |
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2 points by lermontov on May 5, 2015 | past
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| | Ming Mecca, the jazz instrument for videogame improvisation (killscreendaily.com) |
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26 points by mxfh on April 1, 2015 | past | 8 comments
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| | A quick primer on 3D sound or how to create convincing worlds in virtual reality (killscreendaily.com) |
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1 point by taylorbuley on March 24, 2015 | past
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| | Programming language uses JPEGs as code (killscreendaily.com) |
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10 points by esolanger on March 15, 2015 | past
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| | Preserving the forgotten history of femininity in gaming (killscreendaily.com) |
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3 points by jacobsimon on Feb 10, 2015 | past
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| | The strategy genre has finally embraced the apocalypse (killscreendaily.com) |
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1 point by raphar on Feb 1, 2015 | past
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| | The Art of Game Ideas (killscreendaily.com) |
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3 points by codecurve on Nov 28, 2014 | past
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| | Twitter bot makes low poly art on command (killscreendaily.com) |
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2 points by getdavidhiggins on Nov 22, 2014 | past
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| | Why Netrunner Matters (killscreendaily.com) |
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2 points by granfalloon on Nov 13, 2014 | past
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| | The Dreamy, Underground Worlds of Lilith (killscreendaily.com) |
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9 points by EwanG on Oct 21, 2014 | past
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| | The Dream of the 80s Is Alive in VR (killscreendaily.com) |
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1 point by benbreen on Oct 13, 2014 | past
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| | Machineers teaches you programming with or without your consent (killscreendaily.com) |
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1 point by mjn on Oct 9, 2014 | past
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| | Programming language that uses photographs as source code (killscreendaily.com) |
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4 points by esolangs on Aug 13, 2014 | past | 1 comment
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| | How Quadrilateral Cowboy teaches players the joys of programming (killscreendaily.com) |
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2 points by amelim on Aug 11, 2014 | past
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| | Computer programmed to write fables reveals storytelling is, like, really hard (killscreendaily.com) |
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1 point by lxm on Aug 8, 2014 | past
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| | Harvard Architecture Students Turn Tokyo into Brain-Melting Digital Playground (killscreendaily.com) |
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2 points by dpflan on July 10, 2014 | past
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| | Minecraft, No Man's Sky, and the hunt for a true archaeology sim (killscreendaily.com) |
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2 points by Holbein on April 8, 2014 | past
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| | How linkshells turn Final Fantasy XIV into a social experience ... and a job (killscreendaily.com) |
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2 points by ninasaysso on Sept 18, 2013 | past
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| | Voxel, the pixel's long-lost cousin (killscreendaily.com) |
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2 points by jdmitch on July 25, 2013 | past
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| | Animal Crossing is Nintendo’s clandestine answer to Facebook (killscreendaily.com) |
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2 points by jdmitch on July 23, 2013 | past
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| | Is Sifteo the new Nintendo? (killscreendaily.com) |
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1 point by thisisdallas on April 22, 2013 | past
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| | Can a computer game teach the basics of gerrymandering? (killscreendaily.com) |
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1 point by mjn on Oct 17, 2012 | past
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| | Needlework? Voyager mission? Stop-motion? Voyager for iOS is absolute whimsy. (killscreendaily.com) |
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1 point by kenamarit on Sept 5, 2012 | past
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| | In Balance and Imbalance (Interactive Essay) (killscreendaily.com) |
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1 point by zmmz on July 23, 2012 | past
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| | Diablo III: “The grocery store is just a playground for a sound designer.” (killscreendaily.com) |
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2 points by mproud on July 12, 2012 | past
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