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Design and Punish: A Review of Prison Architect (killscreendaily.com)
35 points by prismatic on Oct 19, 2015 | past | 16 comments
Original Sim City guide “a textbook on urban development” (killscreendaily.com)
2 points by jacobsimon on Sept 13, 2015 | past | 1 comment
The Weird Abandoned Spaces of Virtual Worlds (killscreendaily.com)
82 points by pepys on Aug 19, 2015 | past | 40 comments
The new BattleBots is harder, better, faster, and finally all grown up (killscreendaily.com)
4 points by chromaton on June 25, 2015 | past
No Man’s Sky and the technology that created 18 quintillion planets (killscreendaily.com)
1 point by fraqed on May 30, 2015 | past
Bloodborne and the History of Horror (killscreendaily.com)
2 points by lermontov on May 5, 2015 | past
Ming Mecca, the jazz instrument for videogame improvisation (killscreendaily.com)
26 points by mxfh on April 1, 2015 | past | 8 comments
A quick primer on 3D sound or how to create convincing worlds in virtual reality (killscreendaily.com)
1 point by taylorbuley on March 24, 2015 | past
Programming language uses JPEGs as code (killscreendaily.com)
10 points by esolanger on March 15, 2015 | past
Preserving the forgotten history of femininity in gaming (killscreendaily.com)
3 points by jacobsimon on Feb 10, 2015 | past
The strategy genre has finally embraced the apocalypse (killscreendaily.com)
1 point by raphar on Feb 1, 2015 | past
The Art of Game Ideas (killscreendaily.com)
3 points by codecurve on Nov 28, 2014 | past
Twitter bot makes low poly art on command (killscreendaily.com)
2 points by getdavidhiggins on Nov 22, 2014 | past
Why Netrunner Matters (killscreendaily.com)
2 points by granfalloon on Nov 13, 2014 | past
The Dreamy, Underground Worlds of Lilith (killscreendaily.com)
9 points by EwanG on Oct 21, 2014 | past
The Dream of the 80s Is Alive in VR (killscreendaily.com)
1 point by benbreen on Oct 13, 2014 | past
Machineers teaches you programming with or without your consent (killscreendaily.com)
1 point by mjn on Oct 9, 2014 | past
Programming language that uses photographs as source code (killscreendaily.com)
4 points by esolangs on Aug 13, 2014 | past | 1 comment
How Quadrilateral Cowboy teaches players the joys of programming (killscreendaily.com)
2 points by amelim on Aug 11, 2014 | past
Computer programmed to write fables reveals storytelling is, like, really hard (killscreendaily.com)
1 point by lxm on Aug 8, 2014 | past
Harvard Architecture Students Turn Tokyo into Brain-Melting Digital Playground (killscreendaily.com)
2 points by dpflan on July 10, 2014 | past
Minecraft, No Man's Sky, and the hunt for a true archaeology sim (killscreendaily.com)
2 points by Holbein on April 8, 2014 | past
How linkshells turn Final Fantasy XIV into a social experience ... and a job (killscreendaily.com)
2 points by ninasaysso on Sept 18, 2013 | past
Voxel, the pixel's long-lost cousin (killscreendaily.com)
2 points by jdmitch on July 25, 2013 | past
Animal Crossing is Nintendo’s clandestine answer to Facebook (killscreendaily.com)
2 points by jdmitch on July 23, 2013 | past
Is Sifteo the new Nintendo? (killscreendaily.com)
1 point by thisisdallas on April 22, 2013 | past
Can a computer game teach the basics of gerrymandering? (killscreendaily.com)
1 point by mjn on Oct 17, 2012 | past
Needlework? Voyager mission? Stop-motion? Voyager for iOS is absolute whimsy. (killscreendaily.com)
1 point by kenamarit on Sept 5, 2012 | past
In Balance and Imbalance (Interactive Essay) (killscreendaily.com)
1 point by zmmz on July 23, 2012 | past
Diablo III: “The grocery store is just a playground for a sound designer.” (killscreendaily.com)
2 points by mproud on July 12, 2012 | past

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