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| | Lisp language for NES game development (dustmop.io) | |
2 points by jordigh 4 months ago | past
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| | Technical Breakdown of a new NES game written in Lisp (dustmop.io) | |
317 points by dustmop on Sept 10, 2019 | past | 69 comments
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| | Building NES homebrew with makechr.exe (dustmop.io) | |
2 points by dustmop on Feb 16, 2017 | past
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| | NES Graphics – Part 3 (dustmop.io) | |
197 points by dustmop on Dec 21, 2015 | past | 22 comments
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| | NES Graphics – Part 3 (dustmop.io) | |
2 points by bane on Dec 19, 2015 | past | 1 comment
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| | NES Graphics – Part 3 (dustmop.io) | |
5 points by dustmop on Dec 18, 2015 | past
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| | Discrete Arctan in 6502 (dustmop.io) | |
20 points by dustmop on July 22, 2015 | past | 3 comments
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| | Graphics Analysis of an NES Game's Select Menu (dustmop.io) | |
102 points by dustmop on July 4, 2015 | past | 13 comments
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| | Graphics Analysis of an NES Game's Select Menu (dustmop.io) | |
9 points by dustmop on July 2, 2015 | past
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| | NES Graphics – Part 2 (dustmop.io) | |
107 points by dustmop on June 8, 2015 | past | 8 comments
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| | Stupid NES Tricks – Screen Wrap Detection (dustmop.io) | |
50 points by dustmop on May 20, 2015 | past | 4 comments
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| | NES graphics – Part 1 (dustmop.io) | |
303 points by dustmop on April 28, 2015 | past | 26 comments
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