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How to render it. Ten ideas to solve Computer Graphics problems (c0de517e.blogspot.com)
4 points by todsacerdoti 5 months ago | past
Over-engineering (the root of all evil) (c0de517e.blogspot.com)
2 points by davikr on July 2, 2022 | past
DOS Nostalgia: On using a modern DOS workstation (c0de517e.blogspot.com)
95 points by ingve on April 12, 2022 | past | 80 comments
DOS Nostalgia: On using a modern DOS workstation (c0de517e.blogspot.com)
4 points by ingve on April 11, 2022 | past
WTF is the Metaverse?! (c0de517e.blogspot.com)
6 points by bangonkeyboard on Feb 3, 2022 | past | 2 comments
Over-engineering (the root of all evil) (2016) (c0de517e.blogspot.com)
12 points by gnuvince on Aug 1, 2021 | past | 1 comment
Raytracing won't simplify AAA real-time rendering (c0de517e.blogspot.com)
128 points by Koiwai on Dec 28, 2020 | past | 185 comments
Hallucinations re: the rendering of Cyberpunk 2077 (c0de517e.blogspot.com)
333 points by brundolf on Dec 17, 2020 | past | 204 comments
The Rendering of Cyberpunk 2077 (c0de517e.blogspot.com)
2 points by Impossible on Dec 17, 2020 | past
Hallucinations re: the rendering of Cyberpunk 2077 (c0de517e.blogspot.com)
2 points by ingve on Dec 17, 2020 | past
Some thoughts on Unreal 5's Nanite – in way too many words (c0de517e.blogspot.com)
2 points by todsacerdoti on May 31, 2020 | past
Some thoughts on Unreal 5's Nanite (c0de517e.blogspot.com)
1 point by wyldfire on May 16, 2020 | past
Thoughts on Unreal 5's Nanite (c0de517e.blogspot.com)
3 points by ingve on May 16, 2020 | past
Some thoughts on Unreal 5's Nanite – in way too many words (c0de517e.blogspot.com)
1 point by Impossible on May 16, 2020 | past
The grown-up programmer's (meta)manifesto (c0de517e.blogspot.com)
1 point by ingve on Jan 2, 2020 | past
Is true hacking dead? What we lost (c0de517e.blogspot.com)
4 points by ingve on Dec 2, 2019 | past
Is true hacking dead? What we lost (c0de517e.blogspot.com)
255 points by Impossible on Dec 2, 2019 | past | 182 comments
An unbiased look at Real-Time raytracing (c0de517e.blogspot.com)
2 points by Impossible on March 31, 2019 | past
An unbiased look at Real-Time raytracing (c0de517e.blogspot.com)
1 point by ingve on March 31, 2019 | past
Rendering does not matter anymore? (c0de517e.blogspot.com)
27 points by z3phyr on March 12, 2019 | past | 15 comments
What I Learned at Activision (c0de517e.blogspot.com)
136 points by jasim on March 3, 2019 | past | 17 comments
What I Learned at Activision (c0de517e.blogspot.com)
4 points by ingve on March 1, 2019 | past
C++, it’s not you. It’s me (c0de517e.blogspot.com)
3 points by Sindisil on Feb 27, 2019 | past
Over-engineering (the root of all evil) (c0de517e.blogspot.com)
3 points by ingve on Jan 15, 2019 | past
Why nothing great is ever "good" (c0de517e.blogspot.com)
1 point by tsylba on Oct 26, 2017 | past
The way I interview (c0de517e.blogspot.com)
1 point by c0de517e on May 26, 2017 | past
Over-engineering (the root of all evil) (c0de517e.blogspot.com)
2 points by ingve on Nov 11, 2016 | past
Over-engineering (the root of all evil) (c0de517e.blogspot.com)
5 points by oskarth on Oct 28, 2016 | past
Over-engineering (the root of all evil) (c0de517e.blogspot.com)
1 point by c0de517e on Oct 27, 2016 | past
Over-engineering (the root of all evil) (c0de517e.blogspot.com)
2 points by svdree on Oct 26, 2016 | past

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