| | How to render it. Ten ideas to solve Computer Graphics problems (c0de517e.blogspot.com) |
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4 points by todsacerdoti 5 months ago | past
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| | Over-engineering (the root of all evil) (c0de517e.blogspot.com) |
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2 points by davikr on July 2, 2022 | past
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| | DOS Nostalgia: On using a modern DOS workstation (c0de517e.blogspot.com) |
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95 points by ingve on April 12, 2022 | past | 80 comments
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| | DOS Nostalgia: On using a modern DOS workstation (c0de517e.blogspot.com) |
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4 points by ingve on April 11, 2022 | past
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| | WTF is the Metaverse?! (c0de517e.blogspot.com) |
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6 points by bangonkeyboard on Feb 3, 2022 | past | 2 comments
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| | Over-engineering (the root of all evil) (2016) (c0de517e.blogspot.com) |
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12 points by gnuvince on Aug 1, 2021 | past | 1 comment
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| | Raytracing won't simplify AAA real-time rendering (c0de517e.blogspot.com) |
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128 points by Koiwai on Dec 28, 2020 | past | 185 comments
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| | Hallucinations re: the rendering of Cyberpunk 2077 (c0de517e.blogspot.com) |
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333 points by brundolf on Dec 17, 2020 | past | 204 comments
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| | The Rendering of Cyberpunk 2077 (c0de517e.blogspot.com) |
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2 points by Impossible on Dec 17, 2020 | past
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| | Hallucinations re: the rendering of Cyberpunk 2077 (c0de517e.blogspot.com) |
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2 points by ingve on Dec 17, 2020 | past
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| | Some thoughts on Unreal 5's Nanite – in way too many words (c0de517e.blogspot.com) |
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2 points by todsacerdoti on May 31, 2020 | past
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| | Some thoughts on Unreal 5's Nanite (c0de517e.blogspot.com) |
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1 point by wyldfire on May 16, 2020 | past
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| | Thoughts on Unreal 5's Nanite (c0de517e.blogspot.com) |
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3 points by ingve on May 16, 2020 | past
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| | Some thoughts on Unreal 5's Nanite – in way too many words (c0de517e.blogspot.com) |
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1 point by Impossible on May 16, 2020 | past
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| | The grown-up programmer's (meta)manifesto (c0de517e.blogspot.com) |
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1 point by ingve on Jan 2, 2020 | past
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| | Is true hacking dead? What we lost (c0de517e.blogspot.com) |
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4 points by ingve on Dec 2, 2019 | past
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| | Is true hacking dead? What we lost (c0de517e.blogspot.com) |
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255 points by Impossible on Dec 2, 2019 | past | 182 comments
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| | An unbiased look at Real-Time raytracing (c0de517e.blogspot.com) |
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2 points by Impossible on March 31, 2019 | past
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| | An unbiased look at Real-Time raytracing (c0de517e.blogspot.com) |
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1 point by ingve on March 31, 2019 | past
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| | Rendering does not matter anymore? (c0de517e.blogspot.com) |
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27 points by z3phyr on March 12, 2019 | past | 15 comments
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| | What I Learned at Activision (c0de517e.blogspot.com) |
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136 points by jasim on March 3, 2019 | past | 17 comments
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| | What I Learned at Activision (c0de517e.blogspot.com) |
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4 points by ingve on March 1, 2019 | past
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| | C++, it’s not you. It’s me (c0de517e.blogspot.com) |
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3 points by Sindisil on Feb 27, 2019 | past
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| | Over-engineering (the root of all evil) (c0de517e.blogspot.com) |
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3 points by ingve on Jan 15, 2019 | past
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| | Why nothing great is ever "good" (c0de517e.blogspot.com) |
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1 point by tsylba on Oct 26, 2017 | past
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| | The way I interview (c0de517e.blogspot.com) |
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1 point by c0de517e on May 26, 2017 | past
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| | Over-engineering (the root of all evil) (c0de517e.blogspot.com) |
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2 points by ingve on Nov 11, 2016 | past
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| | Over-engineering (the root of all evil) (c0de517e.blogspot.com) |
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5 points by oskarth on Oct 28, 2016 | past
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| | Over-engineering (the root of all evil) (c0de517e.blogspot.com) |
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1 point by c0de517e on Oct 27, 2016 | past
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| | Over-engineering (the root of all evil) (c0de517e.blogspot.com) |
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2 points by svdree on Oct 26, 2016 | past
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