| | Understanding Strict Aliasing (2006) (beyond3d.com) |
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1 point by Tomte 8 days ago | past | discuss
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| | Three Big Lies (2008) (beyond3d.com) |
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1 point by Tomte 13 days ago | past | discuss
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| | Demystifying the Restrict Keyword (2006) (beyond3d.com) |
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33 points by tmsln on Feb 19, 2023 | past | 1 comment
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| | Three Big Lies (beyond3d.com) |
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1 point by noch on May 19, 2021 | past
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| | Origin of Quake3's Fast InvSqrt() (beyond3d.com) |
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2 points by croon on Dec 3, 2019 | past
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| | Origin of Quake3's Fast InvSqrt() (beyond3d.com) |
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3 points by lelf on April 11, 2019 | past
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| | Beyond3D: The History of Fast Inverse Square Root (2007) (beyond3d.com) |
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1 point by snapspans on Sept 12, 2018 | past
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| | Origin of Quake3's Fast InvSqrt() (2006) (beyond3d.com) |
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2 points by ahiknsr on July 13, 2018 | past
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| | Understanding strict aliasing (2006) (beyond3d.com) |
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1 point by vletrmx on Feb 15, 2018 | past
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| | Origin of Quake3's Fast InvSqrt() (2006) (beyond3d.com) |
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2 points by firloop on Jan 14, 2018 | past
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| | Diving Down the Concurrency Rabbit Hole [pdf] (beyond3d.com) |
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2 points by signa11 on Dec 8, 2017 | past
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| | Three Big Lies (2008) (beyond3d.com) |
|
35 points by Tomte on July 6, 2016 | past | 32 comments
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| | Three Big Lies (2008) (beyond3d.com) |
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2 points by Tomte on July 1, 2016 | past
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| | Three Big Lies (2008) (beyond3d.com) |
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1 point by Tomte on June 25, 2016 | past
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| | Three Big Lies (2008) (beyond3d.com) |
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1 point by Tomte on June 21, 2016 | past
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| | Modern textureless deferred rendering techniques (beyond3d.com) |
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53 points by z3phyr on March 4, 2016 | past | 10 comments
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| | Three Big Lies (2008) (beyond3d.com) |
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2 points by Tomte on Jan 27, 2016 | past
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| | Origin of Quake3's Fast InvSqrt() (2006) (beyond3d.com) |
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1 point by dsr12 on April 14, 2015 | past | 1 comment
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| | Beyond3D - Origin of Quake3's Fast InvSqrt() (beyond3d.com) |
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1 point by iand on Jan 1, 2014 | past
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| | Three Big Lies (beyond3d.com) |
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1 point by Impossible on Nov 24, 2013 | past
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| | Origin of Quake3's Fast InvSqrt() (beyond3d.com) |
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1 point by dn2k on June 11, 2013 | past
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| | OpenCL on Nexus 10 & Android HOWTO (beyond3d.com) |
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3 points by compilercreator on Feb 13, 2013 | past
|
| | Origin of Quake3's Fast InvSqrt() (beyond3d.com) |
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2 points by euroclydon on Nov 6, 2012 | past
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| | Origin of Quake3's Fast InvSqrt() (beyond3d.com) |
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3 points by wslh on June 10, 2011 | past
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| | Handheld CPUs: Past, Present & Future (beyond3d.com) |
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1 point by suraj on Feb 7, 2011 | past
|
| | Understanding strict aliasing (beyond3d.com) |
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1 point by VeXocide on Dec 30, 2010 | past
|
| | Roundup: Recent sketches on concurrency, data design and performance (beyond3d.com) |
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3 points by kazuya on Dec 10, 2010 | past
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| | Three Big Lies (software/game development) (beyond3d.com) |
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5 points by dmm on Dec 3, 2010 | past | 5 comments
|
| | NVIDIA Fermi GPU and Architecture Analysis (beyond3d.com) |
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1 point by allanmac on Oct 24, 2010 | past | 1 comment
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| | Origin of Quake3's Fast InvSqrt() (beyond3d.com) |
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58 points by kf on Nov 18, 2009 | past | 10 comments
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