| | Hazards of Agentic Engineering (bertolami.com) |
| 7 points by wontons 5 days ago | past | discuss |
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| | Minimum Viable Coding Agents (bertolami.com) |
| 3 points by platunit2 26 days ago | past | 1 comment |
|
| | A retrospective on 9 months with coding agents (bertolami.com) |
| 3 points by freshtake 36 days ago | past |
|
| | Claude Code's Insidious Progressive Intelligence (bertolami.com) |
| 5 points by platunit2 63 days ago | past |
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| | Failure Modes of AI-Powered Engineering (2024) (bertolami.com) |
| 4 points by freshtake 9 months ago | past |
|
| | Why Generative AI Music Is Hard (bertolami.com) |
| 3 points by specular on Aug 6, 2024 | past | 4 comments |
|
| | Reviving the Dream: Microsoft Briefly Evaluated Dreamcast Emulation on Xbox 360 (bertolami.com) |
| 7 points by wontons on Aug 1, 2024 | past |
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| | The Relationship Between AI and Human Expertise in Engineering (bertolami.com) |
| 5 points by specular on July 1, 2023 | past |
|
| | 20 Years and 100 Side Projects (bertolami.com) |
| 5 points by specular on Nov 1, 2022 | past |
|
| | What Does 25 Years of Side Projects Look Like? (bertolami.com) |
| 1 point by ramen2387 on Oct 21, 2021 | past |
|
| | Negative Shift Operands in C++: What Could Go Wrong? (bertolami.com) |
| 2 points by softimagine on Oct 13, 2019 | past |
|
| | Principles of Software Emulation (a visual intro to the theory and practice) (bertolami.com) |
| 6 points by shakinbits on Sept 11, 2019 | past | 1 comment |
|
| | eBook of Logic Riddles That Ruined Technical Interviews in the 80s and 90s (bertolami.com) |
| 7 points by specular on Sept 10, 2019 | past | 1 comment |
|
| | Show HN: Basic Randomized Decision Forest (C++) that reaches 96.5% on MNIST (bertolami.com) |
| 9 points by platunit2 on Aug 30, 2019 | past |
|
| | Perceptual Image Hashes (bertolami.com) |
| 6 points by raintree on Jan 27, 2017 | past |
|
| | Insight – a perceptual hash tutorial (bertolami.com) |
| 3 points by methanic on Nov 28, 2016 | past |
|
| | How Not to Sell Your Company (bertolami.com) |
| 7 points by whistletune on June 24, 2016 | past |
|
| | Tools for Video Codec Development (bertolami.com) |
| 9 points by shakinbits on June 17, 2016 | past |
|
| | Optimizing a Terrain System for Mobile (2009) (bertolami.com) |
| 2 points by ramen2387 on May 22, 2016 | past |
|
| | 20 Years of Side Projects (bertolami.com) |
| 8 points by wholenote on Feb 15, 2016 | past | 1 comment |
|
| | The Making of Balls Away for iOS (bertolami.com) |
| 6 points by flowerspell on Nov 20, 2015 | past | 1 comment |
|
| | A Gentle Introduction to Randomized Decision Forests (bertolami.com) |
| 81 points by flowerspell on Oct 23, 2015 | past | 2 comments |
|
| | The Making of Balls Away for iOS (bertolami.com) |
| 1 point by flowerspell on Oct 21, 2015 | past | 1 comment |
|
| | Virtual Reality Video Compression (bertolami.com) |
| 5 points by platunit2 on Oct 16, 2015 | past |
|
| | Video Quality Graceful Degradation (bertolami.com) |
| 4 points by specular on Oct 16, 2015 | past |
|
| | Basics of Huffman Coding (2011) (bertolami.com) |
| 5 points by specular on Sept 17, 2015 | past |
|
| | Experiments with the Cairo Video Codec (bertolami.com) |
| 11 points by specular on June 30, 2015 | past |
|
| | Context-Adaptive Binary Arithmetic Coding (bertolami.com) |
| 36 points by wholenote on Jan 13, 2015 | past | 6 comments |
|
| | A Gentle Introduction to Data Compression (bertolami.com) |
| 109 points by ramen2387 on Dec 29, 2014 | past | 15 comments |
|
| | Gambler's Fallacy (2003) (bertolami.com) |
| 5 points by specular on Dec 24, 2014 | past |
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| More |