| | Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com) |
| 3 points by ibobev on Sept 13, 2023 | past |
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| | Humble Origins of the Vim Text Editor (pikuma.com) |
| 2 points by atan2 on Aug 16, 2023 | past |
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| | Oversimplified History of Retro Game Consoles for Programmers (pikuma.com) |
| 69 points by atan2 on Aug 13, 2023 | past | 6 comments |
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| | Should I Write a Game Engine or Use an Existing One? (pikuma.com) |
| 3 points by ibobev on June 3, 2023 | past |
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| | Verlet Integration and Cloth Physics Simulation (pikuma.com) |
| 2 points by ibobev on May 24, 2023 | past |
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| | Verlet Integration and Cloth Physics Simulation (pikuma.com) |
| 1 point by atan2 on Feb 10, 2023 | past |
|
| | Fundamental Math for Game Developers (pikuma.com) |
| 348 points by signa11 on Feb 7, 2023 | past | 51 comments |
|
| | Fundamental Math for Game Developers (pikuma.com) |
| 22 points by acdanger on Feb 5, 2023 | past | 1 comment |
|
| | Math for Game Developers (pikuma.com) |
| 4 points by atan2 on Feb 5, 2023 | past |
|
| | Atari 2600 Programming with 6502 Assembly (pikuma.com) |
| 1 point by atan2 on Nov 30, 2022 | past |
|
| | NES Programming with 6502 Assembly (pikuma.com) |
| 2 points by atan2 on Nov 26, 2022 | past |
|
| | DOS/4GW and Protected Mode (2021) (pikuma.com) |
| 126 points by atan2 on Nov 20, 2022 | past | 50 comments |
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| | Verlet Integration (Game Physics) (pikuma.com) |
| 1 point by atan2 on Nov 16, 2022 | past |
|
| | NES Programming with 6502 Assembly (pikuma.com) |
| 3 points by AlexeyBrin on Sept 3, 2022 | past |
|
| | Atari 2600 Programming with 6502 Assembly (pikuma.com) |
| 2 points by AlexeyBrin on July 24, 2022 | past |
|
| | Learn Assembly Language by Making Games for Atari 2600 (pikuma.com) |
| 7 points by petermcalister on April 4, 2022 | past |
|
| | Learn 3D Computer Graphics Programming from scratch (pikuma.com) |
| 72 points by cpponrails on April 1, 2022 | past | 10 comments |
|
| | Creating a Game Physics Engine with C++ (pikuma.com) |
| 11 points by andreaginola on April 1, 2022 | past | 1 comment |
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| | Retro Game Consoles for Programmers (pikuma.com) |
| 2 points by cpponrails on March 31, 2022 | past |
|
| | Retro Game Consoles for Programmers (pikuma.com) |
| 5 points by petermcalister on March 30, 2022 | past |
|
| | Learn 2D Game Physics Engine Programming (pikuma.com) |
| 13 points by jamesdco on March 17, 2022 | past | 7 comments |
|
| | Pikuma: DOS/4GW and Protected Mode (pikuma.com) |
| 4 points by myth_drannon on March 4, 2022 | past | 1 comment |
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| | Retro Game Consoles for Programmers (pikuma.com) |
| 4 points by ibobev on March 2, 2022 | past |
|
| | Pikuma: Isometric Projection in Game Development (pikuma.com) |
| 145 points by myth_drannon on March 2, 2022 | past | 24 comments |
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| | History of Retro Game Consoles (For Programmers) (pikuma.com) |
| 1 point by atan2 on Dec 31, 2021 | past |
|
| | DOS/4GW and Protected Mode (pikuma.com) |
| 4 points by atan2 on Dec 18, 2021 | past |
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| | Learn 3D Computer Graphics Programming from Scratch (pikuma.com) |
| 111 points by myth_drannon on Dec 29, 2020 | past | 40 comments |
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