1. | | Shader Academy: Learn computer graphics by solving challenges (shaderacademy.com) |
| 246 points by pykello 18 days ago | 64 comments |
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2. | | Show HN: I was curious about spherical helix, ended up making this visualization (visualrambling.space) |
| 865 points by damarberlari 18 days ago | 132 comments |
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3. | | Programming vehicles in games (wassimulator.com) |
| 324 points by Bogdanp 44 days ago | 73 comments |
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4. | | A fast 3D collision detection algorithm (cairno.substack.com) |
| 269 points by OlympicMarmoto 60 days ago | 30 comments |
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5. | | Sharing everything I could understand about gradient noise (pkh.me) |
| 137 points by ux 3 months ago | 8 comments |
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6. | | Car Physics for Games (2003) (asawicki.info) |
| 81 points by ibobev 3 months ago | 13 comments |
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7. | | Design for 3D-Printing (rahix.de) |
| 837 points by q3k 4 months ago | 210 comments |
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8. | | Fibonacci Hashing: The Optimization That the World Forgot (probablydance.com) |
| 143 points by juancampa 4 months ago | 29 comments |
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9. | | Simulated Economy Tutorial (jasonfantl.com) |
| 106 points by jfantl 5 months ago | 67 comments |
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10. | | Dithering in Colour (obrhubr.org) |
| 168 points by surprisetalk 6 months ago | 65 comments |
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11. | | Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen (jdhwilkins.com) |
| 176 points by chwolfe 6 months ago | 35 comments |
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12. | | Building Query Compilers [pdf] (uni-mannheim.de) |
| 15 points by todsacerdoti 6 months ago |
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13. | | Relaxed Radix Balanced Trees (2024) (horne-khan.com) |
| 190 points by jasonjmcghee 6 months ago | 15 comments |
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14. | | Taking a Look at Compression Algorithms (cefboud.github.io) |
| 214 points by thunderbong 7 months ago | 38 comments |
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15. | | Hiroshi Nagai: Japan's Sun-Drenched Americana (tokyocowboy.co) |
| 294 points by neom 9 months ago | 47 comments |
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16. | | Crocotile3D low poly modelling tool (crocotile3d.com) |
| 340 points by bananaboy on July 10, 2024 | 47 comments |
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17. | | Show HN: I built an indie, browser-based MMORPG (reconquer.online) |
| 340 points by onemandevteam on June 26, 2024 | 153 comments |
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18. | | Scratchapixel 4.0, Learn Computer Graphics Programming (scratchapixel.com) |
| 270 points by magnio on June 9, 2024 | 54 comments |
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19. | | TTE: Terminal Text Effects (chrisbuilds.github.io) |
| 1830 points by makapuf on May 28, 2024 | 266 comments |
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20. | | Hexagons and Hilbert curves – The headaches of distributed spatial indices (hivekit.io) |
| 89 points by max_sendfeld on March 22, 2024 | 27 comments |
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21. | | The Mad Stone, the One-Time 'Cure' for Rabies (atlasobscura.com) |
| 67 points by drdee on March 11, 2024 | 18 comments |
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22. | | CS 6120: Advanced Compilers: The Self-Guided Online Course (cornell.edu) |
| 461 points by swatson741 on March 3, 2024 | 102 comments |
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23. | | Bayesian Analysis with Python (bap.com.ar) |
| 95 points by Tomte on Feb 9, 2024 | 45 comments |
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24. | | Fantasy Map Brushes (kmalexander.com) |
| 448 points by starkparker on Dec 21, 2023 | 44 comments |
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25. | | Dynamic music and sound techniques for video games (gingerbeardman.com) |
| 101 points by ecliptik on Dec 9, 2023 | 36 comments |
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26. | | In 1886, the US commissioned watercolor paintings of every known fruit (2019) (openculture.com) |
| 633 points by perihelions on Nov 2, 2023 | 150 comments |
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27. | | Announcing impossible travel detection for all customers (runreveal.com) |
| 25 points by ejcx on Oct 18, 2023 | 9 comments |
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28. | | The Weiler-Atherton polygon clipping algorithm (liorsinai.github.io) |
| 28 points by the_origami_fox on Oct 13, 2023 | 2 comments |
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29. | | Constant time stateless shuffling and grouping (ea.com) |
| 50 points by jasondavies on Sept 6, 2023 | 5 comments |
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30. | | Using the Wrong Dictionary (2014) (jsomers.net) |
| 89 points by hdk on Sept 3, 2023 | 33 comments |
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