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1.Zombieverter: Open source VCU for reusing salvage EV components (openinverter.org)
79 points by trainsarebetter 5 months ago | 23 comments
2.EA Open Sources Command and Conquer: Red Alert, along with other games (github.com/electronicarts)
1262 points by Klaster_1 7 months ago | 325 comments
3.Flea-Scope: $18 Source Available USB Oscilloscope, Logic Analyzer and More [pdf] (rtestardi.github.io)
363 points by burgerone 7 months ago | 107 comments
4.Radiant Foam: Real-Time Differentiable Ray Tracing (radfoam.github.io)
212 points by w-m 8 months ago | 23 comments
5.How to draw an outline in a video game (ameye.dev)
555 points by alexanderameye 9 months ago | 70 comments
6.The XOR Texture (2004) (lodev.org)
227 points by doener 9 months ago | 49 comments
7.Lou's Pseudo 3D Page (2013) (extentofthejam.com)
160 points by whereistimbo 9 months ago | 23 comments
8.The Color of Noise (2014) (caseymuratori.com)
80 points by ekzhang 10 months ago | 12 comments
9.AAA – Analytical Anti-Aliasing (frost.kiwi)
602 points by todsacerdoti 10 months ago | 96 comments
10.Show HN: Physically accurate black hole simulation using your iPhone camera (apps.apple.com)
316 points by yunyu 10 months ago | 115 comments
11.FFT-based ocean-wave rendering, implemented in Godot (github.com/2retr0)
836 points by RafelMri on Sept 28, 2024 | 103 comments
12.Writing Portable Rendering Code with Nvrhi (nvidia.com)
31 points by Flex247A on Sept 22, 2024 | 7 comments
13.GPU Debug Scopes (wunkolo.github.io)
102 points by qsantos on Sept 17, 2024 | 7 comments
14.Client-side QR code generator with SVG output (fietkau.software)
176 points by kentbrew on Aug 31, 2024 | 31 comments
15.My Favorite Algorithm: Linear Time Median Finding (2018) (rcoh.me)
371 points by skanderbm on July 25, 2024 | 181 comments
16.Async Channels for Swift Concurrency (github.com/gh123man)
57 points by pohl on May 6, 2024 | 4 comments
17.An open-source implementation of Apple code signing and notarization (2022) (gregoryszorc.com)
149 points by tosh on April 15, 2024 | 24 comments
18.I'm Betting on Call-by-Push-Value (thunderseethe.dev)
174 points by todsacerdoti on March 9, 2024 | 64 comments
19.Linkers and Loaders (1999) [pdf] (wh0rd.org)
182 points by Tomte on March 5, 2024 | 37 comments
20.The Case Against Geometric Algebra (alexkritchevsky.com)
25 points by wiktor-k on March 3, 2024 | 3 comments
21.Look, ma, no matrices (enkimute.github.io)
528 points by grgrdvrt on Feb 28, 2024 | 94 comments
22.Klipper is a 3D-Printer firmware (klipper3d.org)
24 points by tdudhhu on Feb 27, 2024 | 4 comments
23.Building the DirectX shader compiler better than Microsoft? (hexops.com)
327 points by emidoots on Feb 10, 2024 | 108 comments
24.A Tour of the Lisps (fosskers.ca)
358 points by medo-bear on Jan 29, 2024 | 274 comments
25.How to deal with receiving a cease-and-desist letter from Big Tech (12challenges.substack.com)
544 points by louisbarclay on Jan 30, 2024 | 202 comments
26.Building a USB SNES Controller (chybby.com)
307 points by chybby on Jan 19, 2024 | 93 comments
27.Nintendo Switch's iGPU: Maxwell Nerfed Edition (chipsandcheese.com)
106 points by titaniumtown on Dec 26, 2023 | 75 comments
28.Write your own retro compiler (t3x.org)
329 points by nils-m-holm on Dec 10, 2023 | 65 comments
29.Interactive Common Lisp Development (n16f.net)
118 points by billiob on Nov 20, 2023 | 45 comments
30.Exploiting the iPhone 4 (axleos.com)
556 points by codyd51 on Oct 2, 2023 | 74 comments

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