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The thousands of developers making a living mostly off of WordPress development would probably disagree with you.

It's low hanging fruit, not a lot of effort for decent return.


It's a technical debt trap. You dive in with a one-click install and follow up with a bunch of plugins that seem to fit the bill. Then you spend 2-3x more time creating a custom theme for someone than you would in a sensibly-architected CMS, and only then do you begin to realize that maintenance costs down the road are going to be absolutely crazy. Especially when plugins X and Y start requiring a different theming architecture in production builds, and an immediate update to the latest version is now critical due to a security flaw. Then the plugin you were relying on for sub-task Z is sold to a third party, and while they keep promising to address security and usability issues, somehow you start to receive spam for telecommunications equipment through their support channels.

This actually happened to me. Low-hanging fruit is often a mirage when it comes to the CMS world.


WP is certainly not clean, but it's completely possible to make great sites with it, and it runs a huge number of great sites out there. It sounds like you messed up on a job and are trying to blame someone besides yourself.


You're not the first person to make such a comment. You're also not the first to make such comments without suggesting an alternative CMS that addresses all of your concerns.


With the coming REST API and possibly some new ways of obviating the dashboard and the TinyMCE editor WordPress is headed in a great direction.


Yeah. REST API + JS front-end frameworks like ReactJS look to be the future.


I wonder if this will somehow improve the quality of WooThemes' themes?


I'm wondering if the prices will change, if any plugins will be discontinued, how high will yearly markups be, how often will they update the plugins.


Sounds like a typical first generation new device from Apple.

Generally, 1st generation new devices have low benefit to cost ratios, are trying to enter a market with the absolute minimum requirements, and the successive generations will include some kind of hardware bit that makes the device much more useful.


Patterns, transperency and lots and lots of time.


The biggest problem always seems to be human intervention and the expectation of how much and where a human might intervene in any play.

In addition, there are global sliders which have some kind of effect on performance. Whether these are just offsetting player attributes or introducing some other factor I'm not sure.

My personal gripe with the latest offering is that recievers most of the time will make no serious effort to catch a ball. They are on-rails to a catch point and do little else.


I'd be happy enough just working at Apple.


That "happy enough" feeling would eventually wear off. Like anywhere else, it is just a job.


Oh I'm sure it would, but it would be far better than my current situation.


Hopefully you can get out there and find something better then. Plus, Apple will work you 50+ hrs a week. You can make the same money or more somewhere else, working less hours.


I'm happily working towards that now.


Yeah, there's a lot of less fun jobs in any company.


I (American) was born in 1980 and I clearly remember being told that the Soviets and their Evil Empire were going to kill us all some day. It was a time where calling someone a 'communist' was not just a rhetorical device, but an actual insult.

This was a common thread from school, to the news to my family. People were worried about the communists still and the rapidly degenerating situation in the USSR only increased the worry.



Maybe he just wants to engage with #Brands.


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