This happened to us. A Wells Fargo private banker offered a new Line-of-Credit. My wife said "no." We found a Line-of-Credit opened anyway. We complained. They apologized, saying they misunderstood our conversation. Which felt like they were of partially blaming us for not communicating clearly to them.
I completely recommend buying a feeder with a timer, so they don't associate you with their feeding schedule. That solved the problem for me. (But your cats might already be too conditioned to wake you up for it to help.)
We considered Spine. It was easy to use and enjoyable to work with. For 2D, we ended up with Maya LT exporting to Unity, not only was Maya more versatile as a 3D engine, I believe it ended up being more cost effective.
I'd be interested to hear more about your experience using Maya LT for a 2D art flow to Unity. Does your art start in Maya or are you importing from another application?
The artists used, I believe Photoshop, to create their textures, and Illustrator for cleanup.
In Maya, textures were dropped onto planes, rigged, animated and exported via fbx (the pipeline was very similar to how we would have done it with Spine, with Spine exporting to JSON + Unity Runtime, while we imported the fbx directly into Unity).
Yeah, that was my first thought too. Clicked on it, saw the negative labels, then left. I'd never use it. Don't want to call negative attention down on myself.