> the entire explorative part of software development that is really not the strong point of Rust
This is what keeps me orbiting but never quite landing on Rust. Things I'm pretty damn sure are safe come back red-stamped, and once I've painted things the way Rust deigns, I find I've lost my appetite. When desire finally returns, I find the fixes I've made to enable compilation also disallow the changes I wanted in the first place.
For all its faults and runtime bloat, I find myself going for Go on new things I would've attempted in Rust before. Though, I've never tried Zig; I wonder how that is...
Black Mesa is definitely a beautiful experience – especially for "younger" folks like me who missed the HL1 boat by a few years.
Mind, though, that development appears to have ceased on Black Mesa; and while it's basically 99% complete, I encountered a few show-stopping crashes and performance blackouts requiring some intense googling to bypass. I'd still recommend it, though.
A refund _is_ a chargeback – the only difference is who initiates it. Technically, any time funds are moved onto a card, it's called a chargeback. This is how one would load a gift card, for instance.
When it comes to credit card merchants, a chargeback always dings a transaction fee, and the merchant may additionally tack on a chargeback fee. So a full refund process will incur two transaction fees, plus possibly a chargeback fee.
>Technically, any time funds are moved onto a card, it's called a chargeback.
I've seen more companies offering a reverse debit now (not sure of the actual term). Is this not through a different mechanism? Funds are available instantly same as how they're drawn via debit vs credit.
Yeah, so the lore goes, Musk just wanted to send humans to Mars, and had no intention, originally, to build his own rockets. The first tactic was to retool an ICBM for spacier spaceflight, but the Russians laughed them out of the country.
> In August 2001, Musk shared a plenary talk with Mike Griffin at the fourth Mars Society convention where he announced his plans to send his greenhouse to Mars.[6] In October 2001, Musk travelled to Moscow with Jim Cantrell and Adeo Ressi to buy refurbished Dnepr ICBMs that could send the envisioned payloads into space.[7]
They were not laughing because it was an impossible idea. They were laughing because they have seen an opportunity to part a rich person from his money.
Or laughing because it was absurd, Griffin was CIA. The US had just left the Anti Ballistic Missile Treaty, and so it was obvious to everyone they wanted to develop low cost launch for a Brilliant Pebbles reboot. Now it's finally happening.
To forgive is to let go of our own disturbances about the situation, and we may choose to never tell the subject of the forgiveness. Whether we wish to continue/rebuild a relationship with the subject doesn't need to depend on whether we are undisturbed.
https://devdocs.io/ exposes a huge catalog of indexed and searchable collections of documentation for a wide variety of languages, libraries, and subjects, including HTML, JS, and CSS – though, the only GL I see is WebGL – and _all_ of it can be downloaded to an IndexedDB for offline use.
Reading and remembering code is allowed under all the OSS licenses. It's the reproduction of the code that's restricted. The blurry question is always: how much does an expression have to change between it being classified as an exact reproduction, a derivative work, and a novel work?
CoPilot would definitely fail the clean room test, though
> Perfect for gorgeous looks, can push asap @EpicGames/artv2-admin @EpicGames/developers @EpicTeamAdmin
The entire diff of the PR is:
diff --git a/README.md b/README.md
index b0b4f5d..61b95bb 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,18 @@
# Epic Games
+<div align="center">
+ <img src="https://cdn2.unrealengine.com/Epic+Games+Node%2Fxlarge_whitetext_blackback_epiclogo_504x512_1529964470588-503x512-ac795e81c54b27aaa2e196456dd307bfe4ca3ca4.jpg" width="20%" min-width="100px" />
+</div>
+
Unreal Engine is now [free](https://www.unrealengine.com/blog/ue4-is-free)!
-To access our repositories, sign up for a free account at [UnrealEngine.com](https://www.unrealengine.com) and register your GitHub ID using [these instructions](https://www.unrealengine.com/ue4-on-github).
+To gain access for our repositories, sign up a free account on [UnrealEngine.com](https://www.unrealengine.com) and register your GitHub ID using [these instructions](https://www.unrealengine.com/ue4-on-github).
-After that, you can find our repositories here:
+After that, you may able to find our repositories here:
* [Unreal Engine](https://github.com/EpicGames/UnrealEngine)
* [Unreal Tournament](https://github.com/EpicGames/UnrealTournament)
(Note that you must be signed into GitHub for these links to work.)
+
+Have Fun !!
Despite the incorrect labelling "Saving a spotify track" means liking it, not "downloading to your device". So you can add it to another Spotify playlist.
To get historical likes, cmd-a / ctrl-a (or equivalent) all Liked Songs tracks and drag them into the backup playlist.
This is what keeps me orbiting but never quite landing on Rust. Things I'm pretty damn sure are safe come back red-stamped, and once I've painted things the way Rust deigns, I find I've lost my appetite. When desire finally returns, I find the fixes I've made to enable compilation also disallow the changes I wanted in the first place.
For all its faults and runtime bloat, I find myself going for Go on new things I would've attempted in Rust before. Though, I've never tried Zig; I wonder how that is...