Even quantum space can be described by both deterministic and stochastic elements. The stochastic elements of quantum uncertainty are about as much free will as a PRNG – though even more predictable as they don't have a flat statistical distribution. And there are also known exploitable and predictable mechanisms behind quantum mechanics (emphasis added), so much so, that they can be leveraged for computation.
I think when most people say free will they mean dualism, in that there's some sentience in the spiritual plane that directs their bodies in the physical plane. But if this spiritual plane has no observable effect on the physical plane, it's completely incompatible with free will. And if it is observable, then it is indeed a measurable part of physical reality, but yet we haven't measured it - not even stochastic effects (which can still be observed statistically).
Sabine Hossenfelder has a much better informed take on this, and it's worth a watch.
Also of interest, a study where fMRI readings were used to predict a persons decisions well in advance of them executing the decision. The success rate was only 60%, but still better than chance, and this study was way back in 2008:
> fMRI machine learning of brain activity (multivariate pattern analysis) has been used to predict the user choice of a button (left/right) up to 7 seconds before their reported will of having done so.
Sabine believes in superdeterminism, so it is her own position, not an universal one, nor a very popular one amongst physicists. It is VERY hard to say quantum physics is deterministic.
And the studies you are citing are famous for being extremely restrictive, always made in closed-bounds and drawing unclear conclusions, if this proved our decisions originated 7 seconds before our action action of consciousness it would be REVOLUTIONARY, but it was not, it was defended as a determinism enabling position by many philosophers*, and was scrutinized by many others. For example, by having 2 options only (the study mentions that) you already increase the probability of your machine having consonance with the persons previous decisions (you can, actually, decide for X and then just after decide for Y, even minutes before you actually do the thing, being consistent with your own internal decisions is not being "determined", and the fact that this is only 60% matching is a good indicator there's something more going on here).
Another plausible interpretation of the case is that our brain does have a predisposed intuition building about something, and so it is not a [surprise] that the person chose whichever his intuitions perceives as better or more desirable, it also explains why the 60% correctness and disproves this as being evidence for some "determinism". Nobody is saying, for example, that free will equates being unable to be influenced by something, it is not a surprise that someone that has a vice in crack is craving for crack and in "70% of the cases" (or whatever) decides for using more crack instead of not using. Or that, if I desire to eat X, and X is available, and I'm planning to do it, I will eventually do it, it is expected that my actions are in good relation with my previous intents, desires and knowledge. The same way, it would be impossible for those experiments to predict something before showing the subjects what is being tested, and people are known to acting very differently (like, trying to outsmart the scientists or show themselves as better than they are) when tested, so the own thought of "I need to chose X" could be in their minds way before they [state] their conscious decision (because, if I like chocolate ice cream, even if I stare to the menu for 30 seconds I will still probably chose chocolate ice cream, but sometimes I could chose mint, it is not a surprise that decisions follow some kind of pattern when it is reasonable to expect so).
The question is always about to what extent this is a [determinant], and the free will defense merely needs to say "not 100%".
It is also extremely unrealistic and out of this world to think our decisions would be able to be "predicted seconds before they happen", if the decision was conditioned to specific reaction events this would be IMPOSSIBLE, your brain cannot decide 7 seconds ahead of time what is the correct decision for a problem that you have only 3 seconds to decide (like "press the green color" when it appears or "type the word being shown in screen when you see it"), no kind of predictability would realistically arise from this kind of behavior (because it is physically impossible) rather than "the brain is preparing to type".
Thank you for the kind words. But I can't take any credit for the creativity behind the product. My role was doing a variety of ports: the Commodore 64 version "side B" (side B of the floppy which had its own set of graphics and fonts that were redrawn to match the scale of the idiosyncratic Commodore printer... was it the 801?) Also the Atari 400/800 port (I ran out of RAM so I decided get rid of Atari DOS and instead write a mini file system sufficient to write save files to the Atari Drive (model 810 I think). The things people let you get away with when you're a teenager... And then the Apple //gs version which was a total rewrite from the ground up and had a variety of new stuff in it.
The credit is due to David and Marty but there's also an interesting backstory. As I understand it, the prototype that David & Marty first brought to Br0derbund was a "Greeting Disk". As in "Wouldn't it be fun for people to be able to make a dynamic, custom greeting disk that they can give to their friends to boot on their computer?" A great idea really, but perhaps a little ahead of its time. I believe it was Br0derbund's Richard Whittaker who first suggested to them "how about printing instead?"
I just remembered... I think my greatest contribution was in the field of """user experience""" for the Atari 400/800. For printing we had to figure out which way users had their "auto line feed" DIP switch set on their printer. I felt like it would be rather off-putting to ask the user something so technical during setup while they're just trying to get going. So my big idea was to print a big V (like \/) then a carriage return and then an inverted V (like /\). Then the program would ask them whether they saw a diamond or a squiggle on their printer.
Yeah, Richard W. suggested adding a print function to our original demo (called Perfect Occasion). I ran with that and started designing an interface for printed cards. Marty was the wiz who came up with the idea of not just doing a "screen dump" to the printer, but using the highest native resolution of each dot matrix printer currently on the market to make the printouts look "sharp". The original code for Perfect Occasion became the "Screen Magic" option in Print Shop.
That's so cool, I don't remember hearing that. Probably because I got involved a bit later, when PS was nearly complete. I did work with Richard W quite a bit back then. I thought it was cool how Marty stored the color graphics in the later version as separate bit planes CMYK.. or was it just CMY? Fun stuff writing graphic editors for the IIGS version that used that same format where nowadays bitmaps are interleaved. Optimizing the editors for this peculiarity was a fun challenge back then.
With the IIGS version we ended up using only the mouse pointer and ProDOS from the system and inventing our own GUI. Fun times. And writing our own printer and i/o card drivers, what were we thinking!? Well, those were the "don't trust any code you didn't write yourself" days. I still feel that way to certain extent and it makes for longer lasting code.
Public policies are designed to work on populations, massive number of people - not anecdotal evidences like these.
And taxing private transportation / providing incentives for public transportation does not only benefit our health, it also bring other benefits; global warming issues, dependency on fossil fuels, etc
An example = https://www.tokopedia.com/nescomputer/dell-poweredge-t440-xs...
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