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Webgl via Three.js


Should be scaled accurately in xyz, just the size of the objects is exaggerated.


It's a simulation of the number of smaller pieces of debris, but not their specific orbits.


The satellites are drawn much larger than real life. It's negligible.


Yes, setting it to 1 sets the simulation rate at 1 second per second.


If they were drawn actual size, the visualization would not be very interesting, you wouldn't be able to see anything.


Setting the speed to 1 will make the clock tick at 1 second per second.


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