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it's a semantics problem, not a maths problem - modulus and remainder are not the same operation. This easily trips up people since `%` is often called "modulo", yet is implemented as remainder operation in many languages

https://stackoverflow.com/questions/13683563/whats-the-diffe...


> I hate that it doesn’t have types. It’s totally YOLO:

SQLite _does_ support strict column types since 3.37: https://www.sqlite.org/stricttables.html


I have covered in the blog already, no?

> Strong typed columns are opt-in.

I will rephrase this



for Logitech G there is the Onboard Memory Manager, a portable tool to just set up the onboard profiles. Since they released it I've not had to use their normal software anymore: https://support.logi.com/hc/en-ca/articles/360059641133-Onbo...



1440p is colloquially referred to as 2.5K, not 2K.


It'd be pretty weird if it were called 2k. 1080p is in an absolute sense or as a relative "distance" to the next-lowest thousand closer to 2k pixels of width than 4k is to 4k (both are under, of course, but one's under by 80 pixels, one by 160). It's got a much better claim to the label 2k than 1440p does, and arguably a somewhat better claim to 2k than 4k has to 4k.

[EDIT] I mean, of course, 1080p's also not typically called that, yet another resolution is, but labeling 1440p 2k is especially far off.


You are misunderstanding. 1080p, 1440p, 2160p refer to the number of rows of pixels, and those terms come from broadcast television and computing (the p is progressive, vs i for interlaced). 4k, 2k refer to the number of columns of pixels, and those terms come from cinema and visual effects (and originally means 4096 and 2048 pixels wide). That means 1920×1080 is both 2k and 1080p, 2560×1440 is both 2.5k and 1440p, and 3840×2160 is both 4k and 2160p.


> You are misunderstanding. 1080p, 1440p, 2160p refer to the number of rows of pixels

> (the p is progressive, vs i for interlaced)

> 4k, 2k refer to the number of columns of pixels

> 2560×1440 is both 2.5k and 1440p, and 3840×2160 is both 4k and 2160p.

These parts I did not misunderstand.

> and those terms come from cinema and visual effects (and originally means 4096 and 2048 pixels wide)

OK that part I didn't know, or at least had forgotten—which are effectively the same thing, either way.

> 1920×1080 is both 2k and 1080p

Wikipedia suggests that in this particular case (unlike with 4k) application of "2k" to resolutions other than the original cinema resolution (2048x1080) is unusual; moreover, I was responding to a commenter's usage of "2k" as synonymous with "1440p", which seemed especially odd to me.


I have never seen 2.5k used in the wild (gamer forums etc) so it can't be that colloquial.


I've never seen "2.5K" used colloquially and I see "2K" used everywhere all the time.


> You can actually monitor the temperature of the sdram and it reports if refresh at half or quarter the rate can be done. That allows the overhead due to refresh to be reduced by a half or a quarter which does improve benchmark results.

I wonder why this is not available on PCs. tREFI tuning has a big impact on performance, and having an automated guided optimization based on temperature would be nice.


> While the math is clear, I'm a bit annoyed by the label "paradox" as the whole setup is too simplistic and reductionistic.

https://en.wikipedia.org/wiki/Paradox#Veridical_paradox

(also https://www.youtube.com/watch?v=ppX7Qjbe6BM for a 40min video discussing the weird usages of the word "paradox")


Thanks, I was not aware of this classification. I primarily tend to think of paradoxes as "self-contradictory statements" but you just expanded my definition.


(And `ignore` uses `walkdir` internally)


For single threaded use cases. For multi-threaded, it has its own parallel directory traversal. :-)


Yup, on many boards you could either jumper the direction (turbo switch closed= slow or closed = fast), or set it in the BIOS.


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