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I dropped Spotify when they started to push more podcasts on my home feed as well.


You can't build to mobile on 4.x version, only desktop supported.


Solar has the advantage of scaling down. 1000 people can give 1M US dollar which can produce approximately 1GW of power on a thousand of power plant in a year. You can scale down as low as 400W of energy production and distribute the financial cost to many people.


As a person from Mediterranean, It finally makes sense the 5% of Nordic genes in my 23andMe result.


I am wondering what is the use case for a website that sends notification to the user who didn't install the PWA to home screen.


Gmail initially offered very big email storage space comparing the others, and it was going up continuously until its storage area merged with Google Drive.


so basically what made gmail amazing was removed in favor of selling you google one storage subscriptions


It depends on the company size. On a small startup with 10 people and a company with 1000 people have different CTO definitions and roles.


Yes, certainly. In a tiny startup the CTO is just a lead developer with more stock options than the others.


This is the worst type of PR. Just submit a different PR for the code format changes.


Lots of people just don't game at all. Also, a lot of people like me prefer different gaming and work setup (and different rooms) in order to achieve better work-life balance. I build games on my M1 machine, just don't play on it.


How is M1 for game dev? I've been thinking of getting one for my own personal laptop, but have had a few concerns, mostly just due to the issues of building software on a totally different platform to the majority of your target users (which'll be Windows, x86). I used to have some compatibility worries but I'd guess they've gone away now.


If you are using a game engine like Unity you should not worry at all. If you need to access Windows specific APIs, of course it is a different story. A Macbook is a perfect machine for developers: you can build for android and iOS, has a great screen, perfect touchpad, finally fixed keyboard and ports.


I use Godot at the moment, but have been experimenting with frameworks like Bevy and the like. I doubt I need immediate access to windows specific api as I currently work on Fedora without any issues, though from what your saying it sounds like you mean more mobile-game dev than desktop.

To be honest the last time I used a mac was I think a decade ago so they're just so unknown to me at the moment, but everyone else seems to love them so I'm quite tempted


I mean Unity in general for desktop and mobile. Mentioned exporting to android and iOS as an extra benefit.


What are the specs of your machine? If you've tried them, how have have other engines such as Unreal fared? Do you primarily do 2D or 3D development? How long are the build times?


It depends on the type of game you're shipping. Not every library has caught up to offer a mac arm binary. You still see some Rosetta problems here and there.

You can't dual boot so you can't natively run the game you're working on. The graphics are integrated so you can't test on a PC GPU. VR dev doesn't work at all.

Lots of small things but if you also have a PC its not so bad unless you need some library that just doesn't work.


But it is different for the author. He learned to love himself after his girlfriend showed her love to who actually he is. So lots of people struggle to love themselves because they never experienced what does it mean being loved.


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