It was a catch-22 getting through the system to get ADHD meds. Use all your tools you have developed to fight the urge to ignore it if the cognitive load gets too much. For myself I have responded really good to medication.
For sure I have considered my ADHD a double edged sword. Medication has not killed the curiosity I attribute to ADHD, but lowers the mental barriers on getting routine tasks done.
I recently had to move to a Mac from windows at work. It's all propaganda, UX for macOS sucks. Apple doesn't know shit about a good UI. Despite the hardware shenanigans of windows 11 the UX was spot on. WSL2 on windows was a really good spot.
WTH should I need a 3rd party tool to do half decent window tile management?
Worked at LLNL Loong time ago. I loved the weirdos there. Any random day you could sit next to someone during lunch and get a masters level course on flywheels or vacuum pumps.
Yeah, 'tis amazing most of us survive. Thinking back and leaving the military aside, I never cease to be amazed that I've survived so long (nowadays I shiver a bit just thinking about it). Nearly bitten by a snake, trapped in a waterfall at cliff's top, blowing rocks up in mines and more. These incidents weren't out of gung ho bravado. I reckon I'm a reasonably timid person and they somehow snuck up on me unexpectedly.
BTW, I had a bullet whizz past me on a 50-yd mini range after it ricocheted, it left a lead trail on the concrete several inches from where I was lying. I'm still completely mystified how this could have happened. How could one of us have been so off-target when instructors were standing behind us and carefully watching what we did?
IntelliJ GIT ui/ux is so completely frictionless it's magical at times. The only downside is that it makes incredibly complex operations trivial that I never learned git from the cli beyond the very basics.
Really? I tried it yesterday from within Rider and I gave up on it because I couldn't even figure out how to push or pull. Best I could find was fetch.
Not the biggest deal since neither of those commands require interacting with the output which makes them equally easy to run from the terminal, but it's strange that they're not available in an immediately obvious place.
You can customize the menu (and I do) to add a Git menu sub panel (for lack of a better word) that has an up and down arrow for push and pull.
In the lower right, there's the vcs "where you're at" that shows the current branch. From there you can see the status of your branch compared to others (if you need to fetch them), or you can update branches (even those you're not currently on) along with branch specific operations including push. You can access the same in the git panel with right clicking on branches in the log.
At any time, you can double tap shift to bring up the "search everything" window. Within that, if you type "git push", it will display that action along with the menu that action is in and any key shortcuts that are bound to it.
Oh wow I didn't know that search everything in Jetbrains products included the menus and not just the contents of the project. That's handy to know. I've been a fan of Ctrl-Shift-P in Sublime Text, so it's always good to see similar features in other software.
I've used it for the "where is that show whitespace menu setting? meh... shift shift whitespace. Change setting."
Also, glance under the "Help" menu - there's a productivity guide. That shows you a whole bunch of features (and how often they're used) and how to use them.
Others mentioned the shortcuts, but there's also obvious buttons in the toolbar with a green up-arrow for commit+push (the button for Commit has an option to also Push) and a blue down-arrow for pull.
I think the idea is to be able to trade/sell/buy game assets on 3rd party sites. There becomes a distinction between ownership and control. A person could "sell" ownership of an item though they still control it by offering a contract. This contract would be tied to the life of the item and would be shown to any possible in-game player that wanted to take control of the game asset.
For sure I have considered my ADHD a double edged sword. Medication has not killed the curiosity I attribute to ADHD, but lowers the mental barriers on getting routine tasks done.