Hacker News new | past | comments | ask | show | jobs | submit | royalewithchees's comments login

Indoor photos can still provide good clues. I had no idea where the first picture was. I guessed somewhere in Vermont. But that second picture had me guess West Virginia because David McKinley was in the photo.


Ah thanks for the info! Yes that would likely substantially narrow it down, I didn’t recognize him but there was at least a clue.


"Pete Mitchell explains how he survived his SR disintegration at a speed of Mach 10.4."


Is there a way to use appletalk on a LAN? I would love to get a game of multiplayer bolo going in my office.


There is! netatalk on linux is the package you need for that, and it's still built in to BSD, I believe. now weather that package still speaks the older versions of the protocol, who can say. Interestingly, a challenge you would have with this because this emulator is web based, your networking options would be fairly limited, even if you could emulate netatalk, the browser's security features would preclude you accessing hosts than the server it's on, it's the same reason Fabrice Bellard didn't add networking to his jslinux project.


netatalk provides macintosh fileshare hosting services on unix/linux. It has nothing to do with this use case.


Something involving a web server, a websocket (ws) server acting as a switch or repeater, a emulator specific websocket client to act as a network adaptor. Each emulator would then send packets via websocket to the ws server which would then send to the other connected ws clients. All the ws would be abstracted behind the emulated network adapter.

That would give you enough to let a bunch of Bolo addicts go to the same site and play multiplayer. It would also let them share files amongst those emulators.

But that wouldn't necessarily let any of them talk to an appletalk server near the server, eg on its real lan. For that you'd need a tuntap thing acting as a bridge or router.

That said, you probably wouldn't require that appletalk/netatalk server. As long as one emulator holds the maps or files etc you could use that as a file server. No tuntap required.

Hmmm...


Since you can't listen for incoming connections from a browser, most likely no.

Coincidentally, Bolo networking was originally designed for serial networks like LocalTalk. The same network logic was used when UDP support was added. So there are assumptions made about learning of another player's network address from an third player, and is the reason why ubiquitous NAT broke Bolo internet gaming.

But if you have an old Mac around, you can play internet Bolo games using a Bolo packet re-writing proxy I wrote. We schedule games occasionally over at 68kMLA.


BOLO WAS THE BEST!


Maze Wars and Spectre VR were pretty fun on AppleTalk too.


Ah, giant 3d polygons. They just don't make games like they used to!


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: