I am grateful they left it at "inspired by python", as I find python with its libraries and all its warts strangely complex and indigestible. Then, from a tooling and ecosystem perspective, wildly frustrating and unfriendly to work with.
So I'm glad they took the chance and made something that's tailored to their use case and gives them the space to diverge and optimise where and when it makes sense.
Also C# is available as a scripting language for Godot, which makes a lot more sense than python from a performance perspective.
Amdahl's law states that "the overall performance improvement gained by optimizing a single part of a system is limited by the fraction of time that the improved part is actually used".
I've taken to "installing" the webapp version on my phone. It's only a little bit different, but doesn't come with the frustrating issues the android app does.
It was to not have a cup until your natural endorphins from waking up have worn off - say around 10:30am. Whenever I have an earlier cup I seem to do less well.
Perhaps consciousness is just an observer of those physical systems that exist in the brain, and under anaesthetic the interface between consciousness and those systems is interfered with.
I don't know what I'm getting at.
It ships browsers but not because it's a JS standard (ECMA) rather a web standard (WHATWG). Almost everything in JS is an external library as it doesn't have a true stdlib to go with the language just a core language and implementation specific APIs like browser Fetch or Node sockets.
Hopefully WebSockets (W3C/IETF) will get embedded in Node's core one day as well.