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It's damn hard to stop using. Pretty addictive.


Same here. People don't know how high one can get just with running.


I commute by bike (2x30 min/day), go running 1h30 once a week and have a rowing machine (1h/week). I don't want to live without these highs. It also helped me in productivity and mental illness.


Now deprecate your own OpenGL drivers.


Then who would maintain them? The hardware manufacturers? :\


Windows and Linux drivers are maintained by the manufacturers.


Did you make a "throw the geek" flash game ? It was great.


Now he can program in a proper language.


Walter rewrited his game Empire in D.


Maybe you could have a read at Modern C++ Design by Andrei. A mind expanding book with incredible insight in meta-programming.

All this "template maelstrom" makes sense and is unavoidable to have powerful and expressive statically-typed languages.


Unsupported is a bit strong.

"For pet projects I'd be inclined to give a green light. It's always nice to play with new technologies as it opens your mind and give you new ideas."

I had no success in learning another languages now that I know D... be cautious :p

"For full fledged commercial products you expect to live several years, that's going to be a solid red light. I wouldn't take the risk of using an unsupported language."

I would have said that a year ago, but it becomes less true over time.

You are likely to encounter less bugs in D1 than one year ago. DMD is released frequently, usually fixing a lots of bugs you didn't even worried about.

All problems other than compiler bugs aren't really blocking. There is also bugs in C++ compilers.


I don't think many-cores compatibility is a little gain.


That's a compiler issue, not a language issue.


A language without purity / proper constness / powerful static checking will not be automatically parallelized.


Wrong. D2 has features to ease multi-threaded development, so it's a language 'issue'.


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