If we have a superior intelligence replace us, we'd prefer that it not be a cluster of Daleks. If future intelligences didn't experience happiness or whatever we find valuable, then the future of the universe could be quite sub-optimal according to many philosophical stances.
The danger isn't that humans will be replaced, it's that we'll be replaced by a paperclip maximizer
Thank you so much for working on this. Recently I've been experiencing significant repetitive stress. I am using a kinesis advantage keyboard and recently worked with a few physical therapists. I still feel pain.
I really like that by learning Plover, I may not only be reducing pain, but actually become a faster typer and coder. I just ordered a sidewinder keyboard, and I look forward to trying out this soon. I am prepared for a long learning curve, but by this point I am used to it and it seems like it will be worth the cost.
Completely agree. I found Thiel's book very preachy and strange. Liked the lecture notes a lot more, because they were more detailed and thorough. The Hard Thing is the most depressing book about being a CEO, but that makes it refreshing and interesting to me.
Graphics: 9/10
Pretty good, shadows and lighting effects portrayed quite well. Some really strange pixelation going on though. It's on a very small scale, but still noticeable with the right instruments and upsetting to the general public.
Sound: 6/10
Fantastic variety. Only works well for the first 2/3rds of the game or so, then becomes quite buggy.
Story: 2/10
It's not obvious if there is really a story going on here. Most players experience relatively little classical narrative, and that which does exist seems quite randomly or recklessly placed, possibly completely contrived from otherwise non-storylike events.
Multiplayer: 5/10
A wide variety of things to do with others, but many of them are considered quite boring or uninteresting. The gameplay mechanics sometimes seem to encourage active hostility or selfishness between players, which seems clearly suboptimal.
At most established nonprofits relatively little money actually goes to management. There have been a very few cases that have gotten a lot of publicity, but it's relatively a small (and dangerously over-stated) issue.
That said, 'administrative expenses' are a notoriously poor way to measure nonprofits. The group GiveWell is known for attempting to rate charities based on impact.
http://givewell.org/
Basically,
A) The average charity doesn't spend that much on management.
B) Even if the 'average' did, there are plenty that don't.
C) Even so, try using 'impact' rather than 'administrative costs'
D) There are many great causes to give to, and that's really all that matters here.
That said, I would typically expect large companies to have large biases to help local causes rather than the best things for the world.
One group that's spending some attention to this is 80,000 Hours, a group that Peter Singer recommended. They are researching and advising people on how to do as much good as possible through their careers.
There are quite a few people doing "Earning to Give", or earning as much money as possible and giving away 10-60% of it to the most efficient known causes. One can do quite a bit of good this way, it's actually quite difficult compete in the direct work you do.
Disclaimer: I'm currently doing an internship here. Think their take is quite unique in this way though.
http://80000hours.org/blog
Just curious;
I've read that energy takes quite a bit of non-salt water to produce. Energy can be used to create clean water by desalinization, but I believe I read that this still creates less clean water than the clean water needed to produce that energy (though this can be done in a very different area. Would anyone here happen to be familiar with the basic numbers here?
I'm not familiar with the exact numbers, but I would be extremely surprised if a solar panel or wind turbine took that much fresh water to manufacture and install. I suspect that the argument you're referencing is more likely geared toward fossil fuels.
Some comments:
1) Want to choose a price range. $3k for a jacket?
2) When I click "Like", the animation to get a copy of a new one should be the same as when I click "Dislike", or at least in the same direction. I expect new items to always come from the right, them coming from the left in some cases is strange to me.
3) The default example "men's skinny jeans" should work as-is. It would also be useful if there were a button "Choose" or something on the home page.