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There is also this: https://github.com/lucasg/Dependencies Similar project for replacing the old dependency walker tool


This is the one I've been using and it's decent. I'm just worried that there hasn't been much activity in the repo and fear it's abandoned.


I have been using this fork (https://github.com/lhak/Dependencies).

But I hate how this software comes with dozens of DLLs. I like to chuck these tools in sa single directory, and this is one that I have to put in a separate folder. DependencyWalker was better in this regard.


why not just use the original dependency walker then? It's minimal and if I remember correctly it's all in a self contained executable.


It doesn't work on modern Windows (due to SxS IIRC)


It's API sets that broke it, not SxS.

You see these as the program trying to import nonexistent DLL files that start with the name "api-ms-win-". Dependency Walker can't handle those imports at all, it only deals with real DLL files.


Another alternative is parsec: https://parsec.tv/ Comes with an amazon AMI to quickly get started on AWS. The team behind it strive for low-latency, and has support for controllers + multiple clients connecting to a single host to allow "local multiplayer" online


Something similar does exist: http://labs.echonest.com/Uploader/index.html

It detects places in songs where the sound is similar, and can jump between these places in the track to make a seamless unending song.


Alternatively, you can now rent a blockbuster film using money you have made while playing games. Trading cards, skin drops, crates/cases etc can all be acquired without putting money into the system but can be sold for credit on the steam marketplace.

Personally, I have used profits from selling trading cards and unwanted tf2 weapons to buy games, why not rent films?


> Alternatively, you can now rent a blockbuster film using money you have made while playing games. Trading cards, skin drops, crates/cases etc can all be acquired without putting money into the system but can be sold for credit on the steam marketplace.

But where you can earn enough money? The total value of all items I've earned on Steam probably doesn't even sum to 1 Euro...


> The total value of all items I've earned on Steam probably doesn't even sum to 1 Euro...

You aren't idling Bad Rats then, if you just idle the game you'll earn $0.20 cards every so often. There's a really weird underground economy in steam around cards. I don't really understand the market, it seems akin to smokes in the joint. There are farmers (people idling games), scammers (people taking more value than they're getting), there are arbitration scripts always running for the various steam and third party market places.

A lot of the value I think comes from people who want to have a really nice Steam profile. With enough cards and xp you can get a nice background and a high level. I haven't really looked into it but some people take it really serious and are willing to pay for it.


Does idling Bad Rats produce more revenue than the cost of the power consumed by doing so?


It does when you live in a dorm or your parent's house. Same as a pizza delivery driver using their parent's car. Or Uber drivers unable to do the math on their costs.

There a lots and lots of markets where the seller almost always loses. Look at art and music.


You didn't answer the parent's comment, though. The answer is that the cost of electricity is greater than running this game, even if it's run in the background.

It's irrelevant if you live in a dorm or your parent's house - you just pass on the cost to whomever is the responsible party. And you finish with a rather bizarre statement about markets where the seller loses. There are markets where a large number of sellers compete for a shrinking amount of market share with an undifferentiated product. But it's irrational for someone to sell something at a loss in the medium to long term, overall (unless they are a monopolist).


>The answer is that the cost of electricity is greater than running this game, even if it's run in the background.

There's a 3rd party application that most serious card idlers use, it uses negligible processing power, just pings the SteamWorks API to say you're playing the game. So if you have steam open in the background, I doubt this adds more visible cost than having a pinned tab in chrome.

http://www.steamidlemaster.com/


Externalizing as many of your costs as you can is business 101.


The seller doesn't realize they are losing because they are not correctly calculating their costs. With art and music and things like pizza delivery / Uber churn maintains the market as the unaccounted for costs(debt, depreciation etc) finally catch up to the current participants removing them.


My guess: nope


Well, I guess it depends on how you use steam. If I sold all my CS:GO skins, TF2 items, and trading cards, I'd have several hundred USD.


Yeah, with enough time and consistent playing you can make some money. I play CSGO pretty consistently and I've made enough to cover all the DLCs so far. Usually my strategy is: buy the DLC and play a lot right after it comes out. You're bound to get a few drops from the new set. Selling those immediately can easily make some money.


You might be surprised, when I first discovered you could sell trading cards I listing all the ones I'd collected and made ~£30.


I had a similar experience, and over the years I've bought 3-4 games using trading cards that I'd gathered.


Dota and CS go tend to be where the items at.


Oh yeah, that's a good point I hadn't considered. I supposed it remains to be seen if enough people use it that (or another) way to make it a profitable endeavor.


"When groups of figures are spelled out, the chance of an error in transmission is reduced to a minimum."

I guess its easier for the receiving operator to detect the error in "One Thosand" compared to "100" when coming over in serial (Original message being "One Thousand" and "1000" respectively).


"A marking pen was also included to help make personal indicators on the map if needed."

It's disappointing that modern technology no longer supports being annotated with a marker pen.


Can't tell ... if trolling ... or serious.

Even Apple has gotten around to selling a stylu^H^H^H^H^H Pencil for your tablet; Microsoft has been _pushing_ theirs for years, and Samsung uses it as a differentiating factor on their smartphones.


I think this could be abused horribly, the campaign and payment information appearing inline with facebook content may make a fraudulent page appear far more legitimate than they are.


It's Facebook's responsibility to manage that. If it becomes a problem, users will stop trusting Facebook and it will damage their brand. Facebook is assuming the risk and reward of building this.


Maybe this is the limit of the amount of data that can be hidden/interleaved into the cartridge image


PNG allows embedding (multiple) "auxiliary chunks" of up to 4 GiB (each!).


Which would get immediately lost when a less savvy PNG optimizer or whatever touches the file...


Rectangle, not possible to make a square. (Count the area and try and find integer width & height that fits)


But two squares is possible (8x8 with a negative 2x2 anywhere inside, including at the center)


GUI-based editors/viewers should be your next goal if your want to capture non-programmer users. People who don't program are far less likely to be comfortable poking around in text files and matching numbers to pictures etc.

Seems like a nice engine though, I'll have a proper look later


Totally is my next goal! :D I agree whole-heartedly with what you're saying. :)

I'm really glad you think it seems nice. I eagerly await to hear what you think.


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