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Gamification is about changing behaviors by allowing people to do that in a gameful way. LinkedIn uses a progressbar to nudge people into sharing more information. Some people get really into it to get the progressbar up to 100% and feel competitive. A progressbar caters towards the fun motivator "Achieving a sense of completion." So this examples points in a right direction, though you could make it a nudge more gameful, e.g. by using whimsical percentage titles (80% = Writing Hero) etc.

BTW: if you want to learn more about progress bars as used in gamification, check out our Enterprise Gamification Wiki: http://www.enterprise-gamification.com/mediawiki/index.php?t...


My landmark book on gamification in the enterprise was just published and I am talking extensively about intrinsic/extrinsic motivations, the problem with rewards and competition, and how to tackle blue collar workers. Exactly all those questions that you raise. And with tons of examples.

Enterprise Gamification by Mario Herger http://www.amazon.com/dp/B00LO5W6L6/ref=cm_sw_r_tw_dp_oO1Vtb...


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