IaC got people to understand at the idea that your infra code should be treated like your app code. Checked in to source control, deployed via COCD etc. Not defined by clicking buttons and stored in opaque databases somewhere.
"IaS" gets at the idea that it's a continuously running process. It's not a provisioning script you run once, there's a live reconciliation loop running in prod alongside your application code.
Also a big truckers hitch fan, but that animation was hard for me to follow because it doesn't look anything like how it's used in real life. It doesn't really make sense to compare to a bowline, it's basically used like a ratchet strap.
The first part, up to step 6, is just a slip knot. That part could be replaced by a bowline. But the slip knot can be thrown in one-handed in the middle of the line without needing to pull the end through like a bowline. And when you're done you give it a yank and the slip knot pops out.
Step 7 is the real point of the whole thing. You're using the loop and the hook (in this example) to create a pulley system to crank your load down tight. Then the rest of the steps are a hitch to keep it in place.
This is more secure than the version than I typically see used (and would be annoying to untie). I normally don't poke the end through like in step 9, but make another slip knot so the whole thing can be unravelled by pulling on the end of the line like a quick release.
In a rational environment if you're leaving "for cause", it shouldn't come as a shock to your employer when you quit, in the same way a bad performance review or firing shouldn't come as a shock to the employee. There should be feedback in both directions, if they're not meeting your career goals or you're not meeting their performance goals.
But as a rule I wouldn't tell my boss I'm actively interviewing until I have an offer in hand. Just like, and for a lot of the same reasons, the company as a rule isn't going to inform under-performing employees that they're actively looking to hire someone to replace them before firing them.
If you study the various versions, Masoretic, Samaritan and Septuagint, a number of the ages differ. At some point someone reduced Methuselah's age because it would have meant he survived the flood, which didn't fit their interpretation of the Noah story.
That said, most of the ages in Genesis were incorrectly translated from Sumerian cuneiform due to them having different numbering systems for different things which reused some of the same symbols (why would anyone find that confusing???). Whoever copied those numbers into the Bible used the wrong numbering system. If you convert back and use the numbering system for dates and time, you get regular ages. For example, Methuselah didn't live 969 years, but instead, 85 years.
to expand-- the original poster shows that this is in Gen 6. But man was created a few chapters earlier. Thus, if one accepts the genesis creation myth as some standard of truth, God's original plan was that:
we are created in his image
In his image we are created.
Man and woman we are created.
i.e. the bible says god intends us to be as fully-formed and perfect ("immortal") as god.
addendum: the form I gave above is a well-known poetic form where the rhyme is in the ideas. Thus the very strong implication that the image of god is "man and woman"; a full being has both.
addendum II: Recall also that this says a full person should have both male and female aspects; Eve was split off from Adam (rib surgery). This says NOTHING about sexual orientation. Just as Jesus said NOTHING about it. Homophobic attacks go against the nature spirit and word of god as recorded in the bible.
I thought of this, too, but with this, rather than delivering a physical piece of paper, they tend to call the recipient and deliver the message over the phone.
Reminds me of this Penn and Teller trick with a similar method but the opposite effect -- see https://www.youtube.com/watch?v=gnEGedfTrzc (skip to 2 minutes in). Freely think of any card, then miraculously reveal the card in an improbable location. It's "easy", just hide all 52 cards and memorize where they're hidden.