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I know, its not JARVIS.. Maybe TalkGPT? =)


Brilliant idea.

I have some ideas for a collaboration. Can you share your Twitter ID or any other social media profile? Better will be a Telegram ID. Cheers! This simple idea can be repurposed in other domains.


Hey @stereoradonc! Thank you for your comment. @marciojmo on Twitter. The code is available on github too! =)


tl;dr: Role play a robot.

Try to block "thinking". Every time you catch yourself "thinking about" instead of doing, stop thinking and do something related to the task. Remove all distractions. Put your phone in another room, close your e-mail and do the smallest thing you can do to move your task forward, don't "think about", just do it, as if tou were a robot. Once you get tired, be satisfied with your progress and relax (release your thinking from prison, Now it is allowed to come in). Practice "I must do this" in other areas of your life as well, without thinking, until you develop grip.


Hi Michael! What problem do you think a game company is solving? What would be reasonable key advantages at a company level? I.e.: What do you know/have that Zynga (or even smaller studios) don't? lol


I think gaming companies are solving the problem of consumer entertainment and I think in that world a/b testing is super important.


Yeah! I agree! I asked that because I think it's hard to distinguish yourself by solving this general consumer entertainment problem. Seems that all game companies do that, even when thinking about small studios, it is hard to find differentiating factors that does not rely on the game itself.

I also agree that A/B testing is super important! We are following exactly what you have described here http://www.michaelseibel.com/blog/product-development-cycle-... but for a game, and the results are pretty interesting! Specially because we don't need a GDD (a document describing the game), all members of the team are involved in the creation process (and they feel more motivated to work - and believe me, this is big problem in indie studios) and is easier to propose changes and improvements to the game, since them just need to bring us closer to our goal with the game (for example: 20k ad visualizations / day). I'm anxious to get into this A/B testing phase! We haven't launched yet.

Thank you so much for sharing the knowledge! These posts were really valuable and helpful for me! And I think they are complementary!


Hi guys! I need a little help from you! Do you think "platform hell" games has audience on mobile? (ex: Kaizo Mario, I Wanna Be The Guy).

I created a prototype to validate this idea, just 3 levels, would you like to test it and give me feedback? (only available for android for now =/)

Here is the download page: https://rink.hockeyapp.net/apps/44ae8090d77346d785f79f1adb6c...

You can join as a tester and receive updates here: https://rink.hockeyapp.net/recruit/9993e469daba41209760e6602...

I've also created a promotional video for the prototype (I hope don't be charged by the use of music "Dream On" LOL): https://www.youtube.com/watch?v=RVwW-GwarPk

Thank you all! =)


I recommend this course for a general overview on machine learning: https://www.coursera.org/learn/machine-learning

There are also some good resources in edX...


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