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SEEKING WORK | Dubai, UAE | Remote/OnSite Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma Résumé/CV: https://www.linkedin.com/in/manofspirit

Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


Here are some of my projects, each highlighting my strengths in different areas: - WeDream (An Augmented Reality Metaverse Platform for iOS & Android) where I worked as a Senior Unity UI Designer & Developer and Sole Backend Developer. https://dribbble.com/manofspirit/projects/6770090-WeDream-A-...

- Words Search Challenges (A gaming app which is a tiny yet personal showcase of my impressive design to animation to development skillset, both front-end and backend). https://www.youtube.com/watch?v=h-AZba_diys

- Earmark CPE (an audio-based continuing professional education mobile app), where I worked as a one-man army and turned this amazing idea into a full-blown product with tons of features similar to Udemy app, ignore the Ui/Ux here as Ui was never a priority of the client. https://apps.apple.com/us/app/earmark-cpe/id1562599728

- Designed & Developed “WizzyMotion”; one of the world’s Most Advanced Extension ever created for Adobe Premiere Pro and Adobe After Effects along with a cloud based backend (BrainCloud) and Admin App (Users, Licensing, Content, Promotions, Affiliation, Analytics, Reporting) https://www.youtube.com/watch?v=PPPMlj29LKs

- Another project is an advanced Mac + Windows application, featuring database, multimedia, and imaging capabilities. https://www.behance.net/gallery/44639953/Mind-Conductor-for-...

- Web Automation Apps for Windows & macOs https://www.youtube.com/@ManOfSpirit

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG


Location: Dubai, UAE Remote: Yes Willing to relocate: Yes Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud, Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma Résumé/CV: https://www.linkedin.com/in/manofspirit Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


Here are some of my projects, each highlighting my strengths in different areas:

- WeDream (An Augmented Reality Metaverse Platform for iOS & Android) where I worked as a Senior Unity UI Designer & Developer and Sole Backend Developer. https://dribbble.com/manofspirit/projects/6770090-WeDream-A-...

- Words Search Challenges (A gaming app which is a tiny yet personal showcase of my impressive design to animation to development skillset, both front-end and backend). https://www.youtube.com/watch?v=h-AZba_diys

- Earmark CPE (an audio-based continuing professional education mobile app), where I worked as a one-man army and turned this amazing idea into a full-blown product with tons of features similar to Udemy app, ignore the Ui/Ux here as Ui was never a priority of the client. https://apps.apple.com/us/app/earmark-cpe/id1562599728

- Designed & Developed “WizzyMotion”; one of the world’s Most Advanced Extension ever created for Adobe Premiere Pro and Adobe After Effects along with a cloud based backend (BrainCloud) and Admin App (Users, Licensing, Content, Promotions, Affiliation, Analytics, Reporting) https://www.youtube.com/watch?v=PPPMlj29LKs

- Another project is an advanced Mac + Windows application, featuring database, multimedia, and imaging capabilities. https://www.behance.net/gallery/44639953/Mind-Conductor-for-...

- Web Automation Apps for Windows & macOs https://www.youtube.com/@ManOfSpirit

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG


SEEKING WORK | Dubai, UAE | Remote/OnSite Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma

Résumé/CV: https://www.linkedin.com/in/manofspirit

Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


Location: Dubai, UAE Remote: Yes Willing to relocate: Yes Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma Résumé/CV: https://www.linkedin.com/in/manofspirit

Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


Location: Dubai, UAE Remote: Yes Willing to relocate: Yes Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma

Résumé/CV: https://www.linkedin.com/in/manofspirit

Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


SEEKING WORK | Dubai, UAE | Remote/OnSite

Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma

Résumé/CV: https://www.linkedin.com/in/manofspirit

Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


SEEKING WORK | Dubai, UAE | Remote/OnSite

Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma

Résumé/CV: https://www.linkedin.com/in/manofspirit Portfolio: https://dribbble.com/manofspirit Email: manofspirit@gmail

Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


Location: Dubai, UAE Remote: Yes Willing to relocate: Yes Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma Résumé/CV: https://www.linkedin.com/in/manofspirit

Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.


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