Something that is "frivolous" to you is a passion or even a profession for others. Competitive gaming is a massive market worldwide, and it wouldn't exist without the ability to enforce a level playing field. Not everything has to be a holy FOSS war.
Do you use a separate user to play games? If not it's kinda useless as a user space process can read all your files and memory of running processes of the same user.
Gyro aiming being on all 3 console platforms would be such a huge boon, because then it could finally get implemented in every shooter. And they could start heavily nerfing the frankly ridiculous aim assist that controllers currently get.
Back buttons would be another nice one. Right now there's just 2-4 buttons too few on controllers, and it often leads to strange button mappings that either shift with context or require multi-button activations, which gets even more annoying if you have to do it during, say, a jump.
Is that something people are actually asking for? I don't think I've heard of anyone actually pushing for gyro aiming in major shooters like COD, Fortnite etc.
It's one of those things that people who haven't experienced simply wouldn't know to ask for. Wii had motion aiming but it was more of a gimmick, it wasn't until playing FPS games on the first Steam Controller that I, personally, realized how much more playable and comfortable gyro aiming made these games-- coming from mouse+keyboard, I found fine-aiming challenges on thumbsticks to be very uncomfortable.
Gyro aiming completely solves both fine aiming and tracking aim on a gamepad when paired with some kind of touch sensitive control for enabling the gyro (natural recentering).
In console FPSes they just automatically track the enemy if they're near your crosshair and call it a day-- giving everyone an aimbot instead of solving the UX issue.
It takes a bit of time to get used to, and games don't necessarily do a great job explaining it. At first I preferred the stick also but eventually grew to prefer it. I'm not sure how popular it is but a fair number of games like Fortnite[1] and CoD do support it.
For most people you're better having relatively high sensitivity on the gyro and using the stick for large movements. Using human pistol aim as a metaphor it's like the stick is your arm, and the gyro is fine tune aim in your wrist.
Personal experience. First: I'm not a gamer. I'm honestly bad at aiming with the mouse. (Even in my personal favourites, SC1/2, much more intensive on raw mechanics than AoE or BAR.)
I've first played Zelda BotW/TotK (which is very light on precise aiming), and I found the gyro both precise and intuitive. The game is nowhere near as fast-paced as a modern shooter, and the weakpoints are large enough to consistently crit. I enjoy the bow.
Then I've Switched to Warframe - a looter-shooter. NO auto-aim. My first attempts to aim with the thumbstick were painful and felt pointless. The default sensitivity was very low, which I imagine was supposed to help aiming, but it made many parkour moves near-impossible (the game heavily relies on both). You could always press a button to place the camera behind your back, but that was two-step, non-incremental, and wouldn't help turning up/down.
So I've cranked thumbstick sensitivity to the max - turning the camera whichever way was now easy; then committed 100% to the gyro for aiming. Honestly, I'm much more precise than I've ever been with the mouse. I can consistently land headshots (super important with incarnons), use bows / thrown / charged weapons, etc. My hit ratio is between 50-70% for most weapons.
I'd now be hesitant to aim with a mouse. Thumbstick - out. But that's just personal experience.
Well, that just goes to show that national level for bigger countries is even more overblown than for Finland.
You can generate your own examples, if that convinces you more. Eg there's no reason to forcible coordinate national minimum wages in the US, when that can be handled at city level. (Or at most at state level.)
Move the browser to the side? I can never understand why anyone would want to manually shuffle windows around as a disorganized stack.
From my perspective the desktop metaphor UX was obsolete the moment it was conceived of. All anyone has to do is look at the physical desks of a thousand random people and it should be immediately obvious how little value there is in recreating that chaos.
Yeah I also have felt it weird and anachronistic that computer GUIs STARTED with a windows-based system, in an era of small screens, limited colors, limited resolution, and limited user expertise!
Working with such few resources, an iPad-like fullscreen UI would have made more sense and been more efficient.
It made a lot more sense back before every agent in the system had an interest in shipping the org chart and making their piece as cumbersome as possible to increase ad revenue.
"compiled" isn't a property of a language. I think the distinction that both you and the author of the tool are making is always going to be messy. It seems to me that you're talking about the language itself via an imprecise description of a particular implementation.
You're right—Kotlin can be used as Kotlin/JS for web development, and as a compiled language when we're talking about Android development.
Context matters
I don't think of the things you listed as "topics". Browser, code, slack, etc.. seem more like tasks or activities to me.
I used to use i3 on a 49" super ultrawide monitor (32:9) and when I did each desktop was truly a topic, with a deep arrangement of windows on it and tabs to switch different areas over to different tasks.
My primary interest in tiling window management is being able to see all of the things that I need to see at once, at once. For me, it's all about context-- placing related windows next to one another. It seems like for others it's about being able to switch between a limited set of fullscreen windows quickly.
I like that Niri gives me a flexible way to divide my workspaces by topic without the windows stealing screen-space from each other. It doesn't feel much like hunting for windows, it feels like... a materialized view of alt+tab. Maybe I have a browser to the right of my editor and a terminal to the left. I can quickly shuffle back and forth between being able to edit while also seeing one or the other.
I even have this binding to cycle the columns to the right of the active window:
Mod+Tab hotkey-overlay-title="Cycle windows to the right" {
spawn "fish" "-c" "niri msg action focus-column-right; niri msg action move-column-to-last; niri msg action focus-window-previous";
}
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