A version of this was available in Photoshop for a long time, but I think the feature was deprecated and removed completely this year. I had used it for a few things here and there, but dedicated 3D tools were much better if you were working in that space.
>I have to see something to know how it will look and make a decision. Basically near impossible to be an artist or designer.
When I became aware of the concept of aphantasia, it gave context to how I work in the visual arts. I was never really great at coming up with an idea and creating it - I always preferred to work off something pre-existing, whether that was painting from a photograph, or doing collage work. This transferred especially well into working in Photoshop, although I never latched on to Illustrator.
Sketchup was a revelation to me, once I got the hang of it. I was thinking about repainting my study, and ended up modeling my whole goddamn house. Sketchup's 3D warehouse is full of Ikea furniture, and I could rearrange my room virtually, try different colors, it was so great.
In trying to imagine what my 18th century home looked like when it was built, I again struggled because of the absence of photography, but ended up building the surrounding blocks in Sketchup and Twinmotion.
So, I think there's a path to the visual arts, to graphic design... it's just a different path, and one that, for me, means I have to lay my own foundations before I start getting 'creative'
I'm so glad there are conversations about this. I'm the same way here - in fact, part of the way I keep track of time passing is to listen to a song in my head. I've had really strong aural hallucinations here and there in my life. A doorbell, clear as clear gets, except I know it didn't happen.
And so many things I read about aphantasia are spot-on aligned with my own experience, but put into a comparative context I hadn't really thought about until the word was more or less invented a decade ago, and the idea leaked out into the internet. The line about "weaker autobiographical memories" in this article really hit home for me. I take so many photos now - thank goodness for digital photography - and in the context of this topic, it's no wonder.
I've also struggled to remember dreams, all my life - and also thought the 'counting sheep' thing never made sense, at all.
>No wonder they donated anonymously, what an insane law.
By contrast, where I live in Philadelphia, developers are not required to perform any archaeological studies before excavating - even along the Delaware River waterfront, where the oldest European settlements are, as well as countless indigenous sites.
Sometimes, before history gets scraped away and sent to the dump, bottle diggers will excavate the trash pits, typically discarding anything that's not 100% intact, and selling the 18th and 19th century bottles on eBay or at flea markets. However, like the axe heads in the article, these artifacts are absent context, removing nearly all historical value. And of course, the stratification of the pits they're extracted from is also destroyed, further reducing the ability to interpret any finds that might otherwise have been saved.
It's only projects paid for by our federal government that are required to do archaeological studies, and when they do, it's not uncommon to find early colonial artifacts, but also remnants of pre-contact Lenni-Lenape sites.
You only really get one shot at recovering history through archaeology. That doesn't mean that preservation holds permanent veto over progress, but a little bit of disincentivization can go a long way in the study of history.
Systems like these need the right incentives to work.
If the builder is compensated for the costs associated with working around the fonds, plus a little extra, they will be happy to report everything they find.
I'd throw in making museums obliged to display which builder company found the item when displaying it.
This probably costs a lot more than the average government wants to spend on archeology though.
Sometimes it's old ears, sometimes it's the people in the room being oblivious to it from hearing it too much. I tell the story a lot about kind of the inverse of this - I was mixing my band's (terrible) recording, and during a weekend of mixing, I heard the squeak from my cheap kick pedal, like an icepick to the brain, piercing through the mix. I did my darnedest to EQ it out, and felt pretty good about it in the end.
On my Monday morning drive to work, I put on a CD by the band Cake, an album I'd listened to dozens, if not hundreds of times at this point, and would you believe that now, piercing through the mix, I heard the squeak of the drummer's kick pedal. Never noticed it before, but because I was so focused on those frequencies for two days straight, now it was all I could hear.
I switched to listening to purely electronic music that month, and I never noticed squeaky kick drums in studio recordings again.
I haven't had a respiratory illness since N95s were a little more normalized. I don't wear one when I'm walking around, but I keep them handy for flights and public transit.
It's fucking great, I haven't had so much as a runny nose in nearly half a decade.
I was surprised the link wasn't about this remarkable album, but glad to see it was the first thing mentioned in the comments. Brendan was very particular about the treatment of each track being true to specific sound chips, and it was one of the first Bandcamp vinyl projects.
He's currently building out The Bloop Museum near Baltimore, for video games, computers, and related stuff - https://givebutter.com/bloopholiday
What’s income have to do with how you treat a shopping cart? I’ve been to in places in Asia with very poor (poor compared to the poor people in the US) people and they treated their shopping carts better than wealthy people in the US.
There is better social cohesion and respect for other people's property. Now, there are some oddities in that if they find you lying on the street hurt, most will pass you by and kind of look at you quizzically, but they also do have good samaritans, just not as many. The reason is often people will suspect the person who stopped to help stopped out of guilt, not because they were just trying to help.
>What’s income have to do with how you treat a shopping cart? I’ve been to in places in Asia with very poor (poor compared to the poor people in the US) people and they treated their shopping carts better than wealthy people in the US.
Would you say the difference in income in the places in Asia that you're describing were on the same level as in Manhattan?
There are very poor parts of America where people take more care of shopping carts, there are very rich parts of America where people take more care of shopping carts.
But a thing happens when you have a notable population of mentally ill homeless people living on the same streets that New York level wealthy citizens also use. The person I replied to is from Texas, where they round up inconvenient people and either bus them or fly them to other states - including New York. That's certainly one way to level out the income inequality in the region.
>There is better social cohesion and respect for other people's property. Now, there are some oddities in that if they find you lying on the street hurt, most will pass you by and kind of look at you quizzically, but they also do have good samaritans, just not as many.
On that note, comparing "places in Asia" to New York, you're going to also have to factor in the effects of (presumably) thousands of years of culture, vs barely four centuries in a rapidly developed melting pot of capitalism.
But this is a lot we're typing out in response to one person's weird conjecture. My point is that I think it's distasteful for someone from Texas to be giving a blanket statement that people from New York must be horrible people. If they spent any time in New York, with New Yorkers, I would hope they'd have a more informed view.
A version of this was available in Photoshop for a long time, but I think the feature was deprecated and removed completely this year. I had used it for a few things here and there, but dedicated 3D tools were much better if you were working in that space.