You can get a tourism healthcare plan. I have one that I use while I'm outside of Europe, I pay less than 10 euros/year and can spend up to 90 days abroad of EU.
The ifixit folks are really good at getting people invested in understanding what’s going on inside our gadgets. A little bit of humour like this is especially fun.
In Brazil it has been exacerbated by the legacy of the military dictatorship, openly defended by the current president, and lately by the high number of deaths caused by COVID and the reactions (or lack thereof) to that.
It is also my favourite. It's just narrow enough for using with multiple columns, but not too narrow that it affects legibility for me, and it's event customizable, for my nitpicky preferences.
It _is_ really weird, that didn't use to happen either. Started happening after some update of either Chrome or macOS, I'm not certain which.
In fact I think this is one of the most frustrating things of working with WebGL (or any of those slightly less common browser APIs, really), lots of small weird compatibility issues and instabilities.
Hi, I'm the author of the rain effect (not of the website itself though).
You can see the original effect here[1], along with an explanation here[2].
If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is).
Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).
I have a somewhat unrelated question. Do you ever see the world moving to rendering content completely on a WebGL canvas, for better control and with the ability to circumvent ad blockers?
Hmmm I'm not sure if it could be properly used to circumvent ad blocking, after all the ads will still probably come from a separate request which one could block.
However I do see it being used for web apps that prioritise performance--in terms of providing a smooth experience, rather than load times. I think Figma already does that (through emscripten or wasm, I'm not sure); for it to be more widespread, only the tooling has to catch up (e.g. React Native).
There's no good reason, to my shame. But now that you mention, I think I'll get around to it and do it this week. Might be a good opportunity to round down a few rough edges here and there as well.
It has already been posted by jeffschofield, but the original is here[1], along with a brief article breaking down the effect[2].
The one you posted is in many ways nicer though due to it all being a single shader, however it has the downside of the drops not interacting with each other.