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> Lion managed to disable a human player performing (what I assume to be) a move which shouldn't be interruptable

Fogged (the human player) commented on this and said he messed up. If he had shift-queued the spell, or just used it immediately after blink, it would've landed [0].

Cancelling an initiation with instant spells (Lion hex, Rubick lift, etc) does happen frequently in high level human play as well, where you continuously pre-cast the spell, cancel, walk back slightly, repeat, on the out-of-range initiating enemy, to have the spell interrupt the initiation as soon as the initiating enemy blinks in to range. I do agree that the bots have a solid mechanical advantage, just pointing out that this specific scenario does frequently happen in human play as well (albeit not on every single initiation).

[0] https://www.reddit.com/r/DotA2/comments/94vdpm/openai_hex_wa...


Which you consider worse than the instant obliteration of millions of people?


I'm not sure it would be. I don't think we've considered all that can happen with a sophisticated worm.

The problem with leveraging nukes is MAD. With worms, you can do a lot of damage without even knowing who did it. Think the Anthrax attacks in 2001 x 1000.

With worms, you can do a bunch of damage over a long period of time without getting discovered. What's the US going to do, start a nuclear war over it? No, see MAD above.

I mean if a worm could figure out how to stop shipping (say simultaneously disable control / start systems of vehicles or gas pumps), people will start to starve after a few days, then probably total chaos will happen leading to a bunch of deaths. That's just a single scenario.

How about if a worm took control of all the air traffic towers simultaneously and change the information so that controllers would start crashing planes everywhere.

I know nuclear war has been played out on tv and in movies for the last 70 years or so, but I don't see an all out nuclear war between two states lobbing hundreds of warheads at each other ever happening. At least not intentionally. Any type of nuclear detonation would either be accidental, or very isolated.


Mosul dam in Iraq was in serious trouble and some argued that it might collapse after the second Iraq war. If it's ever breached the disaster could kill as many as 1.5 million people living in the city below and displace a further 5 million. It's not beyond the realms of possibility that a Stuxnet aimed at the dam's control systems could kill more people than at attack with nuclear or chemical weapons.


I do agree with the sentiment that web page speed matters in most cases. However this article provides little insight into how important page load time is, why it is important, or what you can do about it.

Instead of this one example of a very basic solution to this very specific site's problem, I would prefer to see perhaps a list of common problems and how to deal with them. "Lastly, I changed a few configuration settings to improve transfer of data by the server." what configuration settings, and how do they improve the "transfer of data"?

Perhaps also an introduction to when optimising for fast load time makes sense, and some more statistics, instead of (paraphrasing) "it makes economical sense for two of the largest companies on earth, so I guess it's important".

Also why are they debugging asset requests using webpagetest.org instead of devtools?


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