Is it the flagship of Linux Distros right now? I though RHEL (The most common to see paid software package for) would be up there, along side its offshoots of Rocky / Fedora
I've had extensive luck doing just that. Spend some time doing the initial work to see how the page works and then give the llm examples of the HTML that should be clicked for next page or the css classes that indicate the details you're after and then ask for a playwright to yaml tool.
Been doing this for a few months now to keep an eye on the prices for local grocery stores. I had to introduce random jitter so Ali Express wouldn't block me from trying to dump my decade+ of order history.
I'm a KDE User, by no means a power user. I would love to know what makes KDE Worse over GNOME, I come from Windows Land so its workflows tended to work best for me. but I can see from a MacOS User how GNOME might fit their habits better.
It’s the Klutter. Apps with unnecessary taskbars, buttons and menus all over the place. Inconsistent ui. Not exactly great on screen real estate. I think they are making progress but the difference between kde /qt and gnome/gtk is still jarring.
For me, I tend to run Linux on lower powered systems and KDE was always very slow. Maybe it’s gotten better, I gave up on it and haven’t tried it in probably 10 years, but it just felt much more resource intensive than every other option.
I'm currently using apisix its ai rate limits are fine and the webui is a little json heavy but got me going on load balancing a bunch of models across ollama installs
I don't think its Microsoft directly that care about gaming, There are a few factors at play. but every time a game is ported to a Playstation/Switch its being ported to a form of Linux, and in most cases the Graphics APIs are the same. Its the companies making the game have no incentive to port to Linux if the tiny user base is fine with Proton and dealing with its hacks.
That is a fair point, this is a similar issue that Libre-boot went through a few years back. Yes, you try to stick clear of binary blobs as much as possible but at a certain point you just run out of hardware that meets that criteria.