Nitpicking, but 0° to 1°C isn’t cryogenic, merely deeply hypothermic.
Therapeutic near-body temp hypothermia is often used post-cardiac arrest, while recovery from hypothermic states as a result of misadventure has often been documented.
Awesome article and glad you pointed towards the YouTube video, where Lovelock was interviewed, which ultimately answered my question: can Cryogenics be used to freeze humans? According to that fascinating and interesting video, answer (for now) is no because "it's partly a matter of how quickly you can get anti-freeze agent to diffuse into the cells ... humans too big."
Seconding raindrop.io. Went from being a tab hoarders with Tab Outliner, but the extension finally broke and isn't supported. Thankfully I managed to import my huge list by munging the JSON file into a CSV. Hate that it's stored on the cloud, but I just export it out into CSV so if I have to move again I can. That said the autotagging and recommendations are great. I have a ton of tabs I didn't organize and it automatically suggests folders to move them to that are correct 99% of the time.
I would mention how many tabs I migrated to highlight how good the performance is, but I'm embarrassed to admit how many I saved...
Is there a framework available for building something like this? The article mentions WebGL, but does go into details. Does anyone know how to do this?
You define your scene in terms of nested frames. Each frame is defined with normalized coordinates inside its parent. Initially you render from the top-level frame, but as you zoom into some other frame, you switch to rendering from that frame. This avoids numerical issues, no matter how far you zoom, because the view coordinates are reset each time you switch to a new render root.
When rendering descendant frames, you should stop when something becomes smaller than a pixel.
Normally your frame graph would be a tree. But you can add cycles to your frame graph, to achieve weird effects, like getting back to the macro scale after zooming in to nano scale, etc.