>3. But another factor is less reaction time and more that the late 20s and early 30s players have spouses and more expansive lives beyond the game, so they simply cannot spend the 100+ hours a week perfectly tuning the midlane or hard carry meta where the fundamentals can change really fast. Also, for the most successful players (read: millionaires) they want to enjoy their wealth and do things outside the game.
I think this is the biggest factor in the same way most devs don't stay in the same job for 20 years (particularly the top ones!).
Additionally, most games change a lot over their lifespan; what made someone a top player in the early days doesn't necessarily continue to benefit them now, and mindset/skillset changes are not easy to make.
Poker is a great example of that: pros from 20 years ago might have experience, but if they're not up-to-date with the cutting edge of theory and solvers, their 'experience' will get them crushed.
I think you have mixed up players - it was beastyqt who made the switch from Starcraft 2 to become the top AoE player. HeroMarine is still playing Starcraft 2 professionally at a very high level.
>I actually like it's philosophy of not doing "useful" search queries
Generalising this a little, it sometimes feels like the world has become all about optimisation and productivity, and the beauty of uselessness has gone missing.
Many of my favourite posts/projects on HN are from people who have set out to build something utterly useless in the name of fun - and sometimes they turn out to be useful after all!
Not OP (and not yet uninstalling firefox, but it feels ever closer), but it feels like mozilla have done something sneaky and questionable every quarter now for the past 2 years. For OP, this is possibly the straw that broke the camel's back
I clicked through to the author's article on "small web" and also couldn't understand particularly what it was:
"The Small Web, quite simply, is the polar opposite of the Big Web." ?!?!?
I'm interested to know who you know spends 20% of their time on tooling issues... I use node, npm and webpack pretty regularly (albeit parcel has mostly replaced webpack for me) and other than setting up some npm scripts and a tsconfig to output the right js for my node version at the start of a project, I barely interact with them.
I think it's more like 80% of time at the start of any project, and then trickles down to no time, then up to 80% again when there's a new feature/config/incompatibility with tooling.
In larger projects and in orgs, you often have legacy choices that you have to deal with, that you can't remove or spend time replacing.
A large percentage of the population believe an invisible being in the sky created the universe in 7 days, why is everyone so surprised that a percentage of the population believe Bill Gates is implanting microchips in vaccines?
Generally low quality content too: "[some person with an obvious vested interest] announces that [some cryptocurrency] will be extremely valuable and fix all the world's problems"
>have you noticed that many of top subs are about either watching others humiliation or judging people
This is something I've noticed too! I occasionally browse /r/all and it's awash with judgemental holier-than-thou material. Echoing many posters here, there is a lot of great content on reddit if you dig a bit, but it doesn't often seem be the stuff that gets pushed to the top for me.
Even on subs that do have good content, low effort posts seem to get the most upvotes (perhaps low effort = less effort to read = quicker to upvote?).
A concrete example for me is on the /r/unresolvedmysteries subreddit - 2 line updates about a case (e.g. "Police announced no new evidence") are top of the front page daily, while longer insightful breakdowns of cases are often buried.
Perhaps a system for weighting upvote value to content length or complexity could be worth exploring?
I think this is the biggest factor in the same way most devs don't stay in the same job for 20 years (particularly the top ones!).
Additionally, most games change a lot over their lifespan; what made someone a top player in the early days doesn't necessarily continue to benefit them now, and mindset/skillset changes are not easy to make. Poker is a great example of that: pros from 20 years ago might have experience, but if they're not up-to-date with the cutting edge of theory and solvers, their 'experience' will get them crushed.