The design changes showcased in the video are definitely a welcome improvement. As someone who owns both a Steam Deck and an OLED Switch, I find the Switch to be a bit too small for my hands, while the Steam Deck feels slightly large and bulky. Could the Switch 2 strike the perfect balance between the two?
... also the orbits themselves ideally? Maybe I missed it but in looking at some of the larger orbits it was hard to zoom in and out to figure out what orbit went with what. It would have been nice to more easily click on the orbit.
We’re very grateful for the opportunity to create this experience! Huge thanks to you and the Netlify team for supporting innovative campaigns like this one.
The issue with using the gyroscope is that the Device Orientation API requires websites to request user permission first (at least on iOS Safari), which we feared might drive away too many visitors.
Thank you for the kind words. We’re glad you enjoy our work!
We’d love to create a longer game someday, but making a living as a small indie studio in the gaming world is definitely challenging. Never say never, though!
Actually, we used a recording of a basketball for the sound of the marble bouncing. It wasn’t our original intention, as we initially imagined the ball to have more of a metallic quality. However, the rubbery effect kinda works, I guess. :)
We tried to implement a workaround for that [1], but for some reason it still shows up from time to time. I really wish iOS Safari gave developers a way to disable these gestures!