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On the default white background, the control buttons (move, rotate, roll...) look disabled to me.


Agreed. I’ve added the white background last minute because it looked better. But texts don’t look so good on it.


Fixed!


The design changes showcased in the video are definitely a welcome improvement. As someone who owns both a Steam Deck and an OLED Switch, I find the Switch to be a bit too small for my hands, while the Steam Deck feels slightly large and bulky. Could the Switch 2 strike the perfect balance between the two?


Well done! I could spend a long time on this.

One minor suggestion: you should make the labels clickable instead of just the planets/stars. I found it difficult to click on a tiny pixel on screen.


... also the orbits themselves ideally? Maybe I missed it but in looking at some of the larger orbits it was hard to zoom in and out to figure out what orbit went with what. It would have been nice to more easily click on the orbit.

I really like it though.


Seconded. Also, please make the non-planet labels brighter. The contrast isn't good enough to read it.


After 90s of playing I came back to add the same comment :)


We’re very grateful for the opportunity to create this experience! Huge thanks to you and the Netlify team for supporting innovative campaigns like this one.


Thank you! As an azerty user, I know the pain of using websites that are only designed for US keyboards.

If anyone's wondering, the getLayoutMap method from the Keyboard API is what we're using to handle international keyboard layouts.

https://developer.mozilla.org/en-US/docs/Web/API/Keyboard/ge...


do you have a technical writeup somewhere with tips and tricks like these?


The issue with using the gyroscope is that the Device Orientation API requires websites to request user permission first (at least on iOS Safari), which we feared might drive away too many visitors.


It could be a game setting, no need to be by default.


Thank you for the kind words. We’re glad you enjoy our work!

We’d love to create a longer game someday, but making a living as a small indie studio in the gaming world is definitely challenging. Never say never, though!


Thank you! The entire soundtrack was composed by this artist: https://www.pond5.com/artist/avifauna


Actually, we used a recording of a basketball for the sound of the marble bouncing. It wasn’t our original intention, as we initially imagined the ball to have more of a metallic quality. However, the rubbery effect kinda works, I guess. :)


We tried to implement a workaround for that [1], but for some reason it still shows up from time to time. I really wish iOS Safari gave developers a way to disable these gestures!

[1] https://discourse.threejs.org/t/iphone-how-to-remove-text-se...


Also there are spots from which you can fall that lock you in a revival loop.

https://imgur.com/a/L5PV0HX

I am very sure scrolling is related to popups when you roll over popup points.


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