i edited my comment to provide a little more context but just because someone provides reasons doesn’t mean it’s not influenced by the trend. reddit’s trend to dislike tiktok has valid points but it’s also fueled by the trend. i’ve criticized hn here on hn so this isn’t me trying to defend the site.
They also seem to hate Factorio itself, which is the reason that while they play it and tweet about it so much, they mangle its name. I don't understand it, but everyone is free to remove what they want from their own Twitter I guess.
FWIW re the mangling: According to foone, the reason they blank out the name is to avoid it showing up on searches for the game (automated or otherwise), which they say has led to a subset of fans of the game sending them transphobic comments because of the past drama and the presence of a trans flag on their twitter page.
That is not the reason I had been told and I can't easily check this (can't search -- that's the point). It is not unlikely that I have been led astray.
Some people dislike interacting with the HN community for one reason or another. I imagine that's the case here. This person definitely isn't the only one.
Getting a post or tweet picked up by a large community who doesn't see your stuff regularly can be a lot more stressful than speaking directly to your audience (in this case, direct Twitter followers) who have a lot more context on your work.
I never understood why it's such a big deal. When people guess wrong about my gender, ethnicity, preferred spoken language, etc, I correct them.
I guess if they were to argue with me about the correction and insist their guess was right, that would get old fast and I'd be as frustrated as foone.
It happens much more frequently by people with malicious intent to them. All you have to do is say once that misgendering is annoying and them trolls will latch on and do it intentionally to harm you
ADHD. If I have a long-form blog post to write end, I get caught up in going back and rephrasing and re-editing and such, and it never gets finished.
Twitter's paragraph-size chunks with minimal editing (if I really have to, I can delete the last post and re-create it) means that I can't get stuck in the process of editing and revising, so I have to keep moving forward.
So it's really the only way I can write. My wife's gone through and rewritten some twitter threads into a blogpost for me, but she hasn't gotten to this one yet.
BTW, You can also use a threadreader/unroller to make a pseudo-blog-post out of it.
But personally I can only do it this way, as I've got rather bad ADHD. So when I'm writing, it's a choice between "a rambly twitter thread" or "an unfinished never-posted blog post".
A few people have mentioned that! I'm keeping my eye out for a second one, so if I find one (or I figure out a way to talk to off-the-shelf hardware with this one) I'll send it his way and we can exchange disks.
The drive itself was actually very powerful and capable, it just was very limited by having to talk to the C64 using the Vic20-compatible interface, which had issues.
That's why there were so many products for the c64 to fix it: Epyx Fast Load cartridges, for example. And plenty of games worked by having you first load a very simple file that just installed faster disk IO code and then used that code to load the rest of the game.
That's basically what Disk II drives did on the Apple II, just for EVERY (bootable) DISK instead of only some of them: The first bootloader is encoded in a simplified method so that they can save firmware space, but the first bootloader is just better disk IO routines to load the rest of the disk.
8088 internally with a custom ASIC for the board support (no DMA). I think it launched in 1990.
Memory was 128K of Intel flash with 8K fixed boot partition and 64K of RAM.
Z8530 for the UART, Rockwell chipset for the fax portion. I seem to remember lots of messing around getting the parameters correct for the filters to detect dial tone for various european telco approvals. There was also a pass through port to allow plugging a fax machine in the back (can't remember how that worked though)
I can't remember what we used for the floppy disc controller (I seem to recall we supported single density floppies so we didn't use a multi-IO chip) and later models used a IDE drive with a 16->8 bit converter card.
Very neat! That sounds like it's pretty similar to this one then. I wonder if the FISK was directly inspired by the DiskFax? I'm hoping to get in touch with the designer so I may have some answers soon.
I'd love to see those schematics if you can find them!