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> EditorConfig support is now builtin.

That's great, one less plugin to install.


Why would anyone want to use Ubuntu 4ee7bb27a0ff1cbc203a0df93919980ccbcfd4f1 over Ubuntu 22.04?


I feel lucky when decided to buy a Brother printer instead of HP. Super easy to setup, press the WPS button once to connect to WI-FI and I can start printing from my Ubuntu laptop without install anything.


Now I finally understand the comment in another Emacs thread. I thought people was talking about the Mew - a mail reader for Emacs.


It's been years since I used Mew. Wonder about any overlap in (current) Mew and Meow users.


Which walled garden you are talking about? You can install any programs you like, just like on Windows or Linux.


And Asahi Linux has gotten pretty good.


I don't think C-x C-s + C-x C-q is any easier.


If I'm a cook, I should not cook outside of the restaurant ever?


Maybe it’s obvious from the blog post, but I just want to point out that Tiddlywiki saver works out of the box if it is served via WebDAV.

All you have to do is: install Nginx, enable WebDAV module, place the wiki.html file in the WebDAV directory.


I should have made this clearer. I'll update!


Last time I heard Fedora 37 will remove hardware acceleration for decoding video via VA-API. Not sure if there is a workaround yet, but I image it will be a deal breaker for many people.


I have the same concern and it's a major one for me. I don't like to switch to distros that destroy such basic QoL functionality as HW decode and turn your laptop into loud battery draining stovetop when watching a Youtube tutorial, without also providing a quick and easy workaround. And I have not found any quick and easy fix on how to revert this (all search results for me yield just threads of people being annoyed with this decision rather than solutions) which is why I'll be staying away from vanilla Fedora for now despite being a favorite distro of mine. Worse, my other favorite distro, OpenSUSE, will follow suit on this, despite being a EU company not affected by the US SW patents issue.

The super ironic thing is that, after the Linux community preaching for so many years that "AMD works best with Linux, always buy AMD, f*ck Nvidia", only AMD users are affected by the axing of VA-API, as Nvidia and Intel have alternative/proprietary APIs for hardware decoding to fall back to which can be easily enabled out of the box, versus the "just works™" AMD users which are currently screwed by this.

I hope G.E. from the Nobara Project[0] will fix this and give us a great Fedora 37 spin with batteries included.

[0]: https://nobaraproject.org/


I believe these should be covered by RPM Fusion now, via the following packages:

- mesa-va-drivers-freeworld

- mesa-vdpau-drivers-freeworld

https://pkgs.rpmfusion.org/cgit/free/mesa-freeworld.git/


> remove hardware acceleration for decoding video via VA-API

??? They only removed hardware acceleration for patent-encumbered codecs...

And FYI the most popular streaming sites (Netflix, YouTube, PrimeVideo, etc...) all use royalty-free codecs (AV1, VP9) so won't be affected...


Or people who argued that "4k is pointless, you can't see the different with 2k anw".


This really depends on the size of the screen. For most laptops, I'd argue that 4k is useless; 1440p is high-res enough that you get perfect clarity anyway.

For 83" TVs you obviously need more pixels to get a good viewing experience because you don't position yourself several meters in front of the screen to make the pixels unnoticable.


For gaming or videos I actually can’t tell the difference between 4K and 1440p. For text rendering I absolutely can.


As an aside, many 4k/1440p videos are not really 4k or 1440p, vs how we would classify a 4k/1440p monitor. Video is mostly 4k/1440p light levels, but less than that w.r.t. color information.

A common video subsampling setup is 4:2:0.

https://en.wikipedia.org/wiki/Chroma_subsampling

In addition, common video compression techniques (at least the simple ones that I could still understand) basically reconstruct blocks of pixels. Reconstruction is lossy, at best.

If I had to guess, something similar could be done in games as part of their optimizations.


Something similar is done in video games through two technologies (in addition to colourspace trickery): DLSS and “dynamic resolution”


I think even for phones anything above 1080p, is kinda pointless. Just a drain on the battery.


For me, there's only a difference for the text console. For GUIs I have to halve the resolution to make things usable so it doesn't really help anything.


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