Awesome, thanks for that! By the way: that integration has been co-opted for use by a bunch of overlay software, like gw2taco [1].
So, even if not used for Mumble, it's now a pretty big feature for other 3rd party software. I use it regularly myself.
(For the unfamiliar: gw2taco et al use position/viewport data, I guess, from the GW2 Mumble API to draw an overlay on top of the game with navigational markers/aids.)
Spatial audio support in mumble was just coming around in its early stages when I looked at integrating mumble as a VoIP solution to a Unity3D training simulator project. Good to see it's still around and kicking!
I remember using that in Minecraft with friends. Easy way of finding where your friends are without having to deal with coordinates. That was long ago though so I'm sure there are better built-in ways now.
Didn't personally play with it, but UHC (ultra hardcore, aka PVP with only one live) from a bunch of streamers used it for one season. It was pretty fun to watch: https://youtu.be/WfHtL07nvcE?t=73
Spacial audio really adds a lot to a game. Day of Infamy and Resistance and Liberation are a lot of fun because of it (although RaL is pretty much dead)
"This animated short proposes what many earthlings have long feared -- that the automobile has inherited the planet. When life on Earth is portrayed as one long, unending conga-line of cars, a crew of extra-terrestrial visitors understandably assume they are the dominant race. While humans, on the other hand, are merely parasites. An Oscar® nominee, this film serves as an entertaining case study."
The "Ryzen forced Intel to get off their asses" portion is definitely in full effect here. It got Intel to move from 4 to 6 cores on the *700 i7 part.
However, both in the SC Mixed results on the benchmarks you linked, and in individual benchmarks at Anandtech ( https://www.anandtech.com/bench/product/2255?vs=2127), the single threaded results track previous generations.
Intel still had to go wide to increase performance due to competition from AMD. They didn't increase generational improvement on their individual cores.
I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link
For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink
The API has also allowed for other tools such at GW2 Tactical Overlay (http://www.gw2taco.com/) to present additional positional information.