Hey there! I just went 0 to App Store in 60 days with React Native. I would love if you would try out RubberDuck and share your thoughts with me.
The concept here is similar to Duolingo (gamified mobile learning), but for general education. The curriculum is generated via LLM. Happy to answer any questions!
My current project is a "Duolingo for everything" called RubberDuck. GPT4 is used to generate the curriculum.
I started it as a tool to teach myself new programming languages but realized it could be generalized. Right now I'm taking the Linear Algebra and Ancient Greek History courses.
Yes, we plan to shard by app. Since the cost per app is non-zero we've made it a paid feature. Right now it's on 2 apps (1 to support *.threadbase.io, 1 for custom domains), and we won't have to move to 3 for the foreseeable future. I plan to extract this functionality into a gem :)
We're taking a sort of hybrid approach to this on https://threadbase.io, where you can get a subdomain for your community (or custom domain in the future) and put your own ads in (so moderators can make money). Eventually we'll create a shared homepage for site creators who opt in, and allow you to filter communities you want to see there.
Yep, -o will have your work flow top to bottom, -O will have it flow left to right. I prefer the former because it gives me more horizontal space on each line.
Imagine one of those games where you put a nickel in and watch it circle around a slope until it falls into a hole (for charity!). What's happening is the nickel's forward momentum being lost, resulting in succumbing to the gravity well.
Launching a rocket to orbit is like starting from the bottom of the well, and spinning around the slope really fast until the nickel is returned to your hand.
The gist is that gravity pulls you. To go to space you have to escape gravity. Even if you go thousands of miles above earth, gravity will still pull you. To counteract gravity, you need to go really fast sideways.
When you spin a ball attached to a string, the faster you spin, the more the ball pulls the string away from your hand. If you spin it really really fast, the string breaks eventually and the ball flies away.