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I am encouraged by the recent success of Clair Obscur. Sandfall has demonstrated you don't need hundreds of devs or a 100 million marketing budget to make a great AAA quality game.


Wrong Homebrew. Totally unrelated to this.



No, because rich car enthusiasts can afford track time.

Performance mods are surprisingly affordable if you do all the labor yourself.


Could that not be allowed by the GPS based limiter system that Japanese sports cars have used in Japan for decades?

if carOnAutoBahn { setLimiter(155) }


in german autobahns there are segments with limits, either because the road conformation does not allow "unlimited" or because of temporary road work


The Japanese GPS based limiters were accurate enough to handle that, when Top Gear tested them around 15 years ago.


There's a ton of online stores that specialize in specific categories of product- the better question is how to discover those stores instead.


Yeah, like, bulk wet wipes, or some spatulas, or a counter scraper.


Buying any of those things from Amazon is a serious health hazard.


Tilt is for your laptop, where you're editing code. Pulumi is for your cloud environments.


I can use Pulumi on my laptop too... that's precisely what I do... for my use-case I use it more like a "programmable docker-compose" if you want


Our team switched from Docker Compose (without Kubernetes) to Tilt for a distributed systems development environment. (Think platform engineering work on a system that scales from zero to several hundred thousand instances). Our time to go from code change to testable, running code on our laptops went from about a minute to a couple of seconds, using some Tiltfile recipes to do automatic incremental recompilation on our host laptops as we edit source files, and live-reload the new artifacts into running Kubernetes containers. The reload happens so fast that we configured our environment to compile+deploy+run on save, and the new code is already running by the time you reach for the "run tests" button.

I think if you told our team to go back to Docker Compose they'd revolt on the spot haha


tilt might be nice but I do not develop in containers or kubernetes. Tilt to me looks like more glue on top to make updating kube fast. It might make sense for some but it seems pointless to me.

If I can run external dependencies in docker locally, I can setup my app to run entirely from my laptop. That's all docker-compose does, just runs dev deps like DBs and other services i'm not editing code of.

As far as code reloading goes, there is a million tools to do that already. Go already compiles locally much faster than seconds.

All that being said, why are people choosing to develop in containers/kubernetes?

Maybe apps that need to be more tightly integrated with kube would benefit from this?


I've had my edits similarly mass reverted with an unkind message.


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