I absolutely adore this app, I've used illustrator for +10 years and I honestly feel that manipulating beziers through direct input in Inkpad is not only a more pleasing, and intuitive, experience but in a lot of cases a more effective method of creating vector art. I frequently use it throughout my design process (and occasionally for the entirety of it).
You should be extremely proud of the powerful a tool you've created, and I hope that this transition to open source is positive for the app and for you and your team. I can't wait to contribute, even if it's only by way of design suggestions.
I'm pretty sure I've emailed you with glowing compliments before but I can't tell you enough how much I love using your app.
I'll post a few of my illustrations in the hope that other designers might see the potential of this tool and start using it too:
That's a courageous and bold statement to make. Apart from the weasel words that entirely undermine it.
If you want to say that all lawyers are evil, without any evidence, at least have the conviction to say that.
If you want to imply that some undefined minority, or possible majority, of lawyers may, or may not, potentially be paid arsonists, but might also not be arsonists, paid or otherwise, then... I dunno, maybe say something worthwhile instead.
"It is difficult to get a man to understand something, when his salary depends upon his not understanding it." - Upton Sinclair
One shouldn't draw the conclusion that lawyers are evil. Instead, it's a generalized principle: humans find ways to rationalize their participation in any system which awards them wealth and status, whether it's a little or a lot. Some patent attorneys know that patents are bullshit and profit from them anyway (whether on behalf of the trolls or the little guy), many internalize the belief that they are defending genuinely deserved intellectual property rights. There is a tendency for people to look at whether a system does well by themselves and their loved ones, and then work backwards to decide what is just.
This is exactly the kind of emotionally-charged comment that is not conducive to a rational discussion.
Let's not "throw science under the bus" at all. In fact, there have been studies[1] which show violent crime decreases as access to violent video games increase.
Not all studies are created equal. The study in the article you link to shows that violence decreases in the short term when a violent block buster is released, because violent individuals are busy playing. The article also criticizes lab studies that show an immediate effect as synthetic, not reflecting reality.
The study linked above looks at mid/long term effects on a large-ish cohort in a real world setting.
Studies[1] have also shown that competitiveness of the game is a better predictor of aggression, rather than violence. This study does nothing to control for that, as far as I can see. Its certainly a fact that most violent games are also quite competitive.
> The study in the article you link to shows that violence decreases in the short term when a violent block buster is released, because violent individuals are busy playing.
That's right, but I fail to see how that's a flaw in the study?
Agreed, given the overwhelming discrimination that demonstrably exists in IT sectors it would be nigh on impossible to prove that hiring a lot of women was an act of discrimination as opposed to a natural result of not discriminating.
something poetic about that...