This is how we handle it as well. We were at friends' last night and the older kids had the N64 out. The older kids reported that ours just wanted to be read to the whole time, but early doses of things we intend to introduce anyway (video games predating modern addictive mechanics) are fine at that frequency.
We are mindful of potential Pandora's boxes though. You can't ban everything unhealthy without causing long term issues. You strive though to only introduce things when they're developmentally ready to cope with it, even if that means restrictions on yourself as an adult.
You work to constantly provide good examples via your own life, compelling narratives, etc. of people who exemplify the virtues you want to instill. That's how you help shape (the best you can) the life of someone with an innate identity to, when necessary, "just say no", or simply be uninterested in and unswayed by things that don't conform to their value system.
They aren't stifled by rules and wrestling with temptation--not valuing YT Kids is just who they are.
Agreed. So much of it is identity (going back to James Clear in Atomic Habits). "I'm not a smoker" is more powerful than "I'm trying to quit".
"We just don't watch Youtube on our phones in this house." [and you work to develop that into healthy self-confidence rather than ego]
Growing up homeschooled, we had the same simmering sense of pride in not doing what others (e.g. "public schoolers" did). Never had a rebellious teen phase, etc. Some families overdid it, but...idk...I'm still quite close to my parents, so I never felt stifled.
It makes it -very- natural in life to focus on what my SO and I think are optimal and more or less disregard what's normal.
#1 is exactly what we're doing with ours. The little one understands cassettes and the concept of an audiobook or a Welles radio drama (sometimes MP3/CD, but I record custom cassettes too).
I have a millenium-era iMac set up as the family computer in anticipation of introductory computing when old enough (probably soon) and learning that digital entertainment is a state of mind and place you go to for a time, and then shut down and do something else. It's in the living room and off, so right now we're just building familiarity with it and exploring the keyboard, mouse, etc. and mimicking dad. Currently the little one -loves- the physical interaction of a typewriter and requests one more than a keyboard (but loose keyboards are fun too!).
The TV is a projector screen that recedes into the ceiling. Total screen time for them in the home right now over the past ~2.5y is probably...3 hours? Maybe?
My daily driver mobile is a black and white PDA and almost never a phone. I don't think my toddler has -ever- asked me for my phone and certainly wouldn't think to request, e.g. a video on it. Entertainment comes from our books, legos, and trains.
My theory is an accelerated progression through history. Mastering technology means understanding where it came from. It takes the shine off the modern rectangle of doom if you can place it in time and space and your first habits aren't built around it.
To @ozim's point, the issue is what has been normalized in broader society and so, yeah, we've clearly figured out touchscreens and plenty of local places for kids have unnecessary TVs. The concerns of other kids/parents introducing things to ours too early is mitigated by building a core [home]school and social group who shares enough common values. The differences between our respective households become learning opportunities for everyone.
What's fantastic is that I can go to the grocery store or sit in a restaurant for an hour and a half (and even better, two flights with a layover--with effort) with no tantrum from a toddler and no technology. Just...not even a thought that enters.
I'll second this. WebOS was conceptually way ahead of its time compared to contemporary versions of iOS, etc. A lot of its UI paradigms (switching apps as cards, etc.) ended up being adopted later by the big names as well. Just not ready to pivot that hard as a company and carrying a ton of legacy baggage as a brand at that point.
Windows Phone was similar. Superior product (not just technically--in usability testing too), but late to the party and lacking cultural caché considering its parent company.
And multiple reboots on the SDK requiring throwing away perfectly working code, broken promises on which devices would get 8.1, broken yet again for 10, eventually driving away even the more hardcore advocates among us.
Now what is left is an anemic team trying to push WinUI/WinAppSDK, while pretending all of that didn't happen, and that the developer community is still willing to put up with it.
That too. WP7 brought the premise of the amazing UX to the table and then the 7 -> 8.1 -> 10 stuff was a mess for the devs who still did want to invest.
Though I'm not sure how much users noticed that fiasco (my SO didn't) and honestly, even when WP7 was getting updates and looked healthy it was pulling teeth to get companies to make a 3rd app.
Windows Phone had the best UX of any of the mobile operating systems, it was something I could hand to a user who'd never had a smart phone before, and it was much more intuitive for them - they could figure it out without help.
Sadly they never got enough market share (or perhaps investment by MS to pay for third party apps to get developed) to get the pool of Applications needed to attract users, which is unfortunate.
The one side effect of the 'easy to newcomers' UX, was experienced users had to forget a bit about what they knew about how a mobile device was supposed to work to use it - thats not a huge barrier, but I suspect it also made adoption by existing power users a little slower.
IMO your last line there really hits the nail on the head with what I saw both on the ground and in the data.
Windows Phone was absolutely crushing it with first-time smartphone adopters, but for folks switching it was tougher, because WP didn't use depend on the whole "grid of siloed apps" concept as much. If you'd already used an iPhone, it took a second to unlearn.
And considering anyone making smartphone apps in 2010 was still on the early-adopter side of the curve--they'd already experienced that way of using a phone. There were still a lot of first-timers in the following 5 years, but the folks at the agencies and companies making the software weren't them.
No this... was not true. I did extensive usability testing on MetroUI and it confused users as it lacked visual cues, had massive homogeny issues between functions, and lacked visual differentiation enough to let me remember where anything was.
Hate it or love it, skumorphism educated billions on how to use a smartphone -- no one else even came close.
I switched back to PalmOS for my daily mobile computing a couple of years ago, so I think I've given it time for the nostalgia effect to wear off. It's still incredibly fun and absolutely doable.
To the article's point, what we do with modern devices today is just another iteration of what these do. For the average modern app/SaaS, there's a very often a Palm app that did the same thing in 2002.
There's also still active exploration in the Palm space (ARM board swaps, new expansion modules for the Visor, apps in-dev from several folks including myself).
There was even an external GPS module that you could get for the Palm (using offline maps that you could sync). I felt so cyberpunkish carrying the combo around and navigating cities on foot with directions -- basically what anyone can do today with Google Maps on their phone, but this was over twenty years ago!
Wow, that’s cool! Can you share a bit more details about your day to day usage of Palm? Are you using any third-party apps? If yes, where did you get them? Do you sync your palm with your PC?
Sure thing! Third party apps yes (see: palmdb.net), but obviously not typical 3rd party services (no Spotify, etc.).
I mostly use a few models of Handspring Visor, typically grayscale, so not even the latest OS. Visor Edge for something as thin and sleek as a modern phone. Visor Neo if I want expandability (similar to pg6-7 in the Ars article). There's a fun module that adds both more memory and a vibrate motor for alarms, but I'll swap that out for a camera or mp3 module at times. Charge or swap batteries once or twice a month.
Common tasks:
* Notes, To Dos, Contacts, Calendar (excellent stock calendar, per @j45 above)
* Alarms & Reminders (stock + Diddlebug, which lets you draw/write notes w/ a timer)
* Offline browsing (Plucker can crawl pages and sync them)
* Weather (note: cached on sync because my Palm doesn't have wifi)
* Calorie tracking
* Games (we have a Wordle port!)
* Longform writing - I have a foldable keyboard and usually use plaintext, but there are word processing apps that save to HTML if you want. I also often write on an Alphasmart Neo, which can IR beam back and forth with the Palm and PC.
* Personal project tracking/flows
* Photos (technically video too, but only have 8MB memory for everything)
I have newer PDAs too that can natively handle things like voice recording, cameras, video playback, etc., but I really like the grayscale ones. A late Clié like a VZ90 or some of the others in this thread will have more bells and whistles (even OLED!).
Note also that all of the above is a more manual process than modern phones (and more manual today than it was then, because Outlook supported Palms in 2002 unlike now). If you use Google Calendar I think you can still sync, but if there's an important work meeting that I want in my pocket in addition to the laptop--I do the little ritual of adding it myself.
I commend your dedication, but the ability to interact with the physical world is essential to a modern smartphone. How does an old Palm device offer alternative routes when driving?
I had a year of American government around 9th grade-ish, which covered the basics of the system, the founding documents, etc. and then spent a lot of time with the formative debates driving it (Federalist/Anti-Federalist Papers, Montesquieu, Hobbes, Locke, and such). Plus during elementary school a year or two of American/state history, which had civics elements. Then there were sundry courses like geography and things like read-alouds covering topics like economics (I definitely recall learning about inflation and the labor movement in middle school).
American Government was also a required course at uni (which I believe is common among liberal arts schools). That one was more practical in focus.
Back in first grade I remember participating in a mock election based on the candidates of the day...
Bear in mind I was homeschooled for much of the above, and many of the homeschoolers I knew were already very civically engaged with volunteering, Boy Scouts, interning at the state capitol, and more.
Maybe that was just my social group, but we as a family weren't political activists or anything (nor was politics a particularly common or passionate discussion) and some of this was just the path laid out by the curriculum.
Yep! An easy way is a color gradient background layer and then another layer like a white gradient intersecting it. The orientation/opacity of that top gradient lets you get anything from super-glossy to more of a frosted glass, especially when combined with some additional tweaks to give it more depth.
I still have some websites live (and untouched) from the period if you want to see some...evocative but rather unrefined examples: http://www.biotechgaming.com/software.php (left nav buttons, for example)
Homepage is offline because it has code expecting PHP5 (and Flash); deeper pages mostly work though!
I've actually starting incorporating the Vista/Aero aesthetic again in some recent UI work. Not explicitly in anticipation of the 20y trend cycle returning to it and not nearly the same level of overall gloss (yet?), but I wouldn't be surprised if it feels fresh and new soon enough. :)
Though from a hobbyist perspective I probably own more interesting designs falling under Y2K. Transparent PDAs, game systems, etc. have always been cool in my book!
I've been getting back to that too, along with deep selectable theming and skinning based on more organic textures like old parchment.
One thing I noticed when building my new CSS framework is that skeuomorphic design is less forgiving of deeper UI issues. You can just skim over badly organized form controls when everything looks like just a run of text with big spaces and the same 2 colors.
When you do skeuomorphic design, that button nobody uses that really belongs in a separate tab really stands out.
And if it's cluttered with 20 inputs and they're all equally important, it makes the need for deeper UI changes to the whole workflow really obvious. Some stuff can be automatic, some stuff can be done with more advanced controls, maybe some stuff should be a guided dialog rather than 10 scattered inputs you have to hunt for and know which ones to use in which cases...
Modern UI practices in a lot of apps are really good. They're instantly usable, with most things automated and uncommon stuff in hamburger menus. We also have high res displays. It's easier than ever to do skeuomorphic stuff!
~B1 French here with Duo being an important step on the way.
The trick for Duolingo is to use the desktop version and disable all the "helpful" bits you can or at least use the browser version if on mobile. Desktop had far fewer gamified bits than the app as of a year ago (sadly the new UI broke my workflow and I dropped Duo altogether). Gems weren't a meaningful thing, etc.
In particular: Use your keyboard for everything. You'll probably want to be able to type in the target language anyway and it helps you avoid the trap of being really good at pattern recognition instead of really learning all the grammar quirks.
You can disable both animations and the leaderboard gamification in the settings (the latter by setting your profile to private). CSS/uBlock can help hide other distractions, add dark mode, etc. as needed.
It takes some extra work now to unbury the learning tool beneath but Duolingo itself, especially if you go in with a general idea of how to go about learning a language, is still really useful.
I love this! My father created a panorama with walkable waypoints like this for the Golden Temple in Amritsar and a few other historic sites back in the Shockwave/Flash days (something like 2001). Turned out to be some of my early learnings in building with Flash.
I also actually took my own series of photos on a whim a few weeks ago with the intention of DIY stitching my own pano and used to love using Microsoft's "old" (08-10) Seadragon/Photosynth tech.
I'd be very curious to learn more about your JS implementation. :)
That's so cool--and it's interesting to see how the 360 image tours have evolved over the years. I'm hoping gaussian splatting or nerfs will do better soon. You could try your photos in nerfstudio and see what type of results you're able to get: https://github.com/nerfstudio-project
Threejs has been great to work with. It's pretty simple orbitcontrols but the occluders on the dollhouse for the cursor in first-person view are a little more complex. I hope to share the codebase, but it's definitely still a sketch instead of the full picture--right now with a lot of adhoc parts for this specific tour for the vfx.
We are mindful of potential Pandora's boxes though. You can't ban everything unhealthy without causing long term issues. You strive though to only introduce things when they're developmentally ready to cope with it, even if that means restrictions on yourself as an adult.
You work to constantly provide good examples via your own life, compelling narratives, etc. of people who exemplify the virtues you want to instill. That's how you help shape (the best you can) the life of someone with an innate identity to, when necessary, "just say no", or simply be uninterested in and unswayed by things that don't conform to their value system.
They aren't stifled by rules and wrestling with temptation--not valuing YT Kids is just who they are.