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I think the trick is to shed your imposter syndrome, but remain humble. You can be confident and humble at the same time. It can come with accurate self-assesment. Keeping your weakness in mind helps a lot.


How would you recommend becoming familiar with idiomatic Go?

I've read various articles including (but not limited to) tutorials, made a point of exploring a few open source projects and I've written a few thousand lines of Go. I enjoy writing Go, but I have a hard time so far figuring out if what I write is idiomatic.


> How would you recommend becoming familiar with idiomatic Go?

By reading the source code of the standard library. It's directly linked from the API documentation.


Effective Go: http://golang.org/doc/effective_go.html

Short of that, read the source of some standard library packages. They are quite approachable.


BTW, feedbin.me DOES work on mobile. The layout adjusts and shows just the list or just the article view, instead of both at the same time.


Reeder is going to use Feedbin. See: http://reederapp.com/reader/


That is not the only option he added. But a final info from him how he sees reeder in the future would be great.


Right. I read that, and in hindsight should have used more inclusive wording. Anyway, I really like Feedbin even though it could use a bit more polish (a couple of animations would go a long way e.g. when it is loading an article).


I also noticed that it counts the Mac and PC versions of games separately. e.g. Sid Meier's Civilization IV has 2 IDs: 3900 and 34440


Don't you think the reality is some middle ground? It's a perfect game controller for some games.


Yeah, you're right. I was thinking in terms of a traditional console game controller. A phone has other features that could be used like speakers, microphone, accelerometer, etc. As a motion device it would be great, definitely.


I agree. It is perfect for games which rely on the idea of positioning your hands. It's really just a tool for the idea of moving the world with your hands. In this case it's perfect.


The circles actually seems to reduce value because there is no intuitive order to each group. In some (many?) use cases for Trello, priority is important.

One thing that the circle metaphor does add is nested groups, which I can see being important for a different set of use cases.


Video wouldn't load for me, but I gather that priority is indicated by the size of the circle?

That said, I tend to agree. Trello works at least in part because it's immediately intuitive to anyone who's ever made a "to-do" list or used cards-on-a-whiteboard to manage a project.

The Droplist approach is a cool idea though, and for some things it might be better.


I played with it a bit and unless I missed something, the size of the circle is only related to how many other circles are inside it.


> I played with it a bit and unless I missed something, the size of the circle is only related to how many other circles are inside it.

This is true - the group (used to categorize task circles) grows to fit the content. We did play with allowing task circles to be resized to show priority/effort, etc, but couldn't get it to work well. We may revisit it, though.


Can't you order the circles any way you like?


Sort of. You can rearrange the task circles, but they float into a somewhat arranged layout. In practice this means that the order is not immediately obvious.


Trello does have Google Drive integration. You can attach files to cards from your Computer, Google Drive or Dropbox.


I wanted to compare the old and new pages, but noticed that their robots.txt disallowed the wayback machine from caching it.

Also, the Octocat was not on the page that Google cached: http://webcache.googleusercontent.com/search?q=cache:SZgkdCZ...


Wow, it just occurred to me that I never see the github home page when I visit the site, seeing as I'm always logged in on the machines I use.

Compared to that cached version, I much prefer the new one. This is despite agreeing and lamenting that there is nothing particularly fun about it. But hey, I'm not even sure what I mean by that :)


I've heard a few times before that the iOS keyboard invisibly grows the touch target on the letters it predicts are most likely to be typed next. Unfortunately, my quick attempt to find a source failed.


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