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> Also I wish more "good" hackers were in games, like the guy in GTA Online I ran into once who was shooting me with a money machine gun because Rockstar are greedy assholes.

Eh? Rockstar doesn't force you to buy Shark Cards, and everyone has gotten 11 years worth of DLCs for free. Making in-game money IS an essential part of the game. You also don't have to purchase every single vehicle or other item the game offers.

During my years of playing, I've met only a few cheaters who weren't complete douchebags (though some of them did act that way towards other players). I consider the "good" cheater to be a myth.


The "eh?" should be directed back at your comment, how you casually omit that microtransactions and the incentives to purchase them have become a central part of modern game design. In the end, how much of an issue you rank this to be entirely depends on your weekly play hours. Maybe you just play so much as to have no issues to unlock best in class content from DLCs (most notably cars in GTAV).

Unfortunately, a quick search didn't yield anybody doing math like for the Star Wars: Battlefront (new) debacle.[1][2]

PS: The non-microtransactional design goal in multiplayer games will optimize for more play time.[3] How convenient to offer purchasable shortcuts.

[1]: https://www.reddit.com/r/StarWarsBattlefront/comments/7c6bjm...

[2]: https://www.reddit.com/r/StarWarsBattlefront/comments/7dmvdv...

[3]: https://www.reddit.com/r/gtaonline/comments/1i2qtay/comment/...


I believe Actual Budget, a local-first personal finance app uses them.

https://github.com/actualbudget/actual

The original author has both written about and given presentations about CRDTs.


The creator and maintainer of that extension has passed away in January.

https://github.com/stoically/temporary-containers/issues/618


Yes it still works, but that is quite normal and fine, actually. The game's lobbies/sessions are based on peer-to-peer, so obviously when you cut connections to other players you will get to play by yourself (in other words, you are just "kicking" yourself out of the current session). Someone could join your "solo" session at any time, it just isn't very likely, as the game's services usually find more populated sessions for everyone.

Then again, nowadays you can play the game without restrictions in invite-only and friends sessions, too.


.. That comes with a brief documentation of 1941 pages (as of August 20, 2019)..


That's because it comes with a load of built in functionality.

I am sure Flasks documentation is a lot smaller but its essentially just a few parts of Django (it doesn't have a built in ORM from what I understand). Start adding in the documentation for SQL alchemy, documentation for an authentication library and whatever else you need and you will probably start getting something similar but without the guarantee that the pieces will play nicely together.

(Djangos documentation is really good.)


Having extensive docs is a very good thing, much better than having a short readme and then rely on stack overflow to eventually fill in the gaping holes.


It might be a lot of pages, but Django has some of the best documentation out there. Speaking as someone who had to recently use it for a project for the first time, it was very easy for me to find the information I needed in their docs.


Why is that a bad thing?

It's got wide feature coverage and excellent documentation.

I think maybe you're insinuating it's overly complex or hard to learn in which case come out and say that so we can engage with a specific assertion.


Isn't there a way to abstract that, using some of Django's libraries ?


Phan (https://github.com/phan/phan) is another one.

Other potentially useful tools:

- PHP_CodeSniffer (https://github.com/squizlabs/PHP_CodeSniffer)

- GrumPHP (https://github.com/phpro/grumphp)

- PHP Mess Detector (https://phpmd.org/)


There's also Vimeo's Psalm [0].

[0]: https://github.com/vimeo/psalm


Source code was published two days ago and is available at https://github.com/thmoa/videoavatars (The dataset needs to be requested separately by email.)



There are well over 12,000 documents published through FOIA related to the StarGate project(s)[1].

[1] https://en.wikipedia.org/wiki/Stargate_Project



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