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hey mahyarm, thanks for the feedback

this is definitely something interesting. We started looking into that at the beginning of the project but later we dropped it since we haven't found a use case when that was really needed, the performance are quite satisfying at the moment! Katana already has a diffing algorithm in place and some other optimizations.

If you have a project that could benefit from it, please open an issue so we can take a look at it!


We haven't (yet) blog posts about Katana advantages, but if you want to try it yourself here you can find a very simple tutorial that will guide you in creating a very simple game

https://github.com/BendingSpoons/katana-tutorial-swift

It explores the core concepts of the framework and gives you an hint about how it feels to develop applications with this approach



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