this is definitely something interesting. We started looking into that at the beginning of the project but later we dropped it since we haven't found a use case when that was really needed, the performance are quite satisfying at the moment! Katana already has a diffing algorithm in place and some other optimizations.
If you have a project that could benefit from it, please open an issue so we can take a look at it!
We haven't (yet) blog posts about Katana advantages, but if you want to try it yourself here you can find a very simple tutorial that will guide you in creating a very simple game
this is definitely something interesting. We started looking into that at the beginning of the project but later we dropped it since we haven't found a use case when that was really needed, the performance are quite satisfying at the moment! Katana already has a diffing algorithm in place and some other optimizations.
If you have a project that could benefit from it, please open an issue so we can take a look at it!