I was planning to get most of these printed on a board of some kind, so they be more durable than posters, although I haven't chosen a supplier yet.
Depending on your use of the poster and the printer you go with you may need a rights release from the artist, so often it's easier to find a commercial print and get it framed, if you are willing to have all that glass.
All Unity 3D. Thanks for the feedback that you want more detail. We're posting some app video and a developer section soon.
We make the real world (surfaces/objects/hands) appear as 3D objects inside Unity. We do the heavy lifting with computer vision and math so you can code the game as you would any other--the cool bit is the 3D objects correspond to stuff in the real world. Our number one goal is to be the easiest environment to dev on.
Will this work with the free version of Unity, or only the paid version? I'm a student doing research in computer vision and would love to develop for Meta. (I actually proposed something very similar a few years ago and wanted to work with Steve Feiner, but I was never able to get in contact with him).
Seems strange that you don't have C++ SDK as well. Unity3D is great, but what if someone wants to add support to an existing 3D modeling application? Even if you're primarily targeting indie game developers, what if I my engine of choice is UDK instead of Unity3D?
Depending on how you implement your Unity integration it probably wouldn't be very hard to add support for other code bases, but if you want a lot of developers making applications for Meta it seems like you'd have more options available.
Since its a first dev version and aimed at simplicity i understand going with Unity first. I am sure they will add other technologies at a later stage.
Ah, I see. If so, how did you guys manage to connect the Moverio's glasses to an x86 PC? IIRC the glasses use a proprietary connector, and no info on the specs/protocol of the connector (nor the Aux connector on the back of the control box) is publicly available.
Did you guys receive the specs from Epson directly, receive dev glasses which doesn't use that connector, or reverse-engineer it yourselves? Is that information confidential or under NDA?
I strongly feel that ancient control box is holding back the full potential of the glasses and would love to connect different hardware to it. The connector spec/protocol is the only thing preventing that. I'm not very hopeful but if there's any information on it I would love to know.
They're both possible and we'll have more videos very soon to show this. Filming through the glasses is really hard, we've been working on a rig the last few days and will have videos up soon.
Really? To occlude real objects, the glasses would need to have per-pixel adjustable transparency. They look like Epson Moverio glasses[1], and I don't see anything on Epson's site to suggest that they can selectively occlude light, but I'd be delighted to be wrong.
No, it does not support selective occlusion. Much like Google Glass it's a microprojector against your face, albeit this is two-eyed whereas Google's has one.
Hey, You're right, $100k is nowhere near enough to build all the supporting technology. Our software development is covered by investment, including YC. The Kickstarter is purely about covering hardware costs and the $100k threshold is for minium production runs.
Filming stereoscopic video through the glasses is very complicated which is why we used concept visualisation to give an idea how it will feel. We're working on a rig to film through the glasses, but right now there's no way we'll be able to convey how impressive it is in person through live video.
You should really consider being more up-front about that in the video. A little disclaimer along the bottom of "Artist's rendering" or something would go a long way.
Has Kickstarted backed off from their recent stance? As of last September their position was that "Kickstarter campaigns will be unable to use simulations or design renders to illustrate what a completed product may look like or how it may function. Instead, creators must provide photos or video of prototypes as they exist at the time of posting." -- http://www.kickstarter.com/blog/kickstarter-is-not-a-store